Sean O’Mahoney

This character follow the Character Creation rules from Fate Core, including the specific things from Nest.

Created in a “Might is Right” kind of family, Sean had grown up as a bully, and so it was his Nest alter-ego, as the Bad-Ass Ogre Warsinger from Epoch, a barbarian that had all time to fight for what he liked, either by gold, glory, honor and (sometimes) even for goodness. More than a time he fought against heroes, to be won and fight aside them, by siding those stronger than himself and learning the importance of doing the right thing.

In our world, however, he grew up bullying all guys from neighborhood, till his old school gave his family a “last resort” solution for his aggresiveness: he was sent to military college, where he suffered a lot. Nest time was the only thing that saved him to turn himself into a psychopathic trigger-happy soldier. He was still a fighter, but he develop himself some code of honor and duty.

That was till 9/11, when Bin Laden had turned the world bonkers.

Sean was into one of the many mission to catch Bin Laden in Afghanistan, when a mine had exploded the Hummer where he was. He was in the turret, so he was ejected from it by the explosion and the some of the mine shrapel had hit him. He still had time and consciousness into the sharp pain to fight some of the tangos that placed the mine into the road and save some of their group while they waited for an extraction team to rescue them. He did all this in the ground: in the chopper, he was knocked out by a high-dosage morphine injection.

When he woke up, he had noted he could not feel his legs: his spinal chord was hitted and he lost his movements into the legs. He was honrably discharged, even with some medals, but the money was going out very fast with his treatment. Even worse: he could not take another job because he could not work into a wheelchair. That was until a guy from the old times, one of the nerds he thrashed once in a while, had offered him a job as a User Experience Analyst. He did well learning his new job, but sometimes he can’t work okay, as the nightmares from Afghanistan still haunts him, rendering him useless during his Post-Stress Trauma Disease surges. And sometimes, he still wants he would still in Nest forever, specially at some nights, when the PTSD strikes hard, and he gets into the night, alone, crying in fetal stance remembering his dead friends and all he did in the past.

Aspects

Kind Aspect
Heroic Concept: Bad-ass Warsinger Ogre from Epoch
Mundane Life: PSTD diagnosed, Wheelchair-locked, ex-soldier
Hook: Real life is now, and it hurts like hell
  Bullied a lot, had been a jock and finished alone
  Each pill is a venom, but the pain is even worse

Skills

Level Skill Skill Skill Skill
Great (+4) Physique      
Good (+3) Fight Shoot    
Fair (+2) Deceive Notice Provoke  
Average (+1) Investigate Will Lore Crafts (Music)

Stunts (not at start)

  • Battle Cry: can use Provoke, once in a conflict, to put a Frighted Aspect into his enemies, if he can sing a battle warcry before the conflict start properly (i.e., before any Attack being rolled). For this, he can sacrifice his first attack and use this Stunt before anyone else attacks.

Talisman (to be recovered)

The Guitar-Axe

The Guitar-Axe is the crossover of a big two-bladed axe and a Fly-V guitar, being The Axe that brings the Music of Dread for those who hears it notes. This axe is very big and came with his own special hilt that allows the user to put it at his back and so on easily. He looks like it was embedded into tar, being blacker than night itself, and the cords are as silver as the moon. Those who use the Guitar-Axe can put the fear into its enemies’ hearts easily, and also can also destroy almost anything and anyone in its path.

  • You can Mentally Attack using Crafts using the Guitar-Axe. Once in a conflict, also, you receive a +2 into this and even if you fail, you can be successful at a minor cost
  • When Attacking with the Guitar-Axe, you receive +2 in Fight and even if you fail, you can be successful at a minor cost

Celina Armstrong

This character follow the Character Creation rules from Fate Core, including the specific things from Nest.

From a Family of Gifted Artistes, Celina was linked from her childhood to the arts. So, when she came to Nest, it was only natural that she turned into The Bestest Magic Apprentice from Conumdrum, using wits, cunning, and skills to solve the Riddles for everyone, taking all the mysteries and learning about the magic and how “magic” was only a definition for the mysterious and wondrous that you can’t really understand.

In our world, after her time in Nest, she get into a major in Acting, perfected her magicians and clown skills, and auditioned for a time at the Ringling Bros. Barnum and Bailey Circus, where she are since some seasons. In the meantime she still maintained contact with Amanda Wesker, her best friend. She still have contact with all her friends, as she’s still a kid into her heart, loyal with her friends.

Aspects

Kind Aspect
Heroic Concept: The Bestest Magic Apprentice from Conumdrum
Mundane Life: Multi-talented Artiste, Clown and Magician
Hook: A Kid at her heart, even more than many kids
  Loyal to her friends to a fault
  Amanda is a great friend

Skills

Level Skill Skill Skill Skill
Great (+4) Crafts      
Good (+3) Lore Rapport    
Fair (+2) Empathy Notice Investigate  
Average (+1) Will Athletics Deceive Provoke

Stunts (not at start)

  • Putting the tongue out: She can use Crafts in place of Provoke to Mentally Attack
  • Sleight of Hand: She can use Crafts instead of Burglary to take things or hide things, as long they are small

Talisman (to be recovered)

The Sorcerer’s Hat

Looking like Yen Sid one from Fantasia’s Sorcerer’s Apprendice, this is The Hat With All Magical Knowledge from Conundrum. Curiously, this is used only by those who still didn’t understand the Riddle of Magic. Anyway, this provides the user with lots of mystical knowledge as long as he uses it.

  • You receive +2 into all magical related rolls, and even when fails, you can be successful at a minor cost;
  • Choose one into Crafts, Lore, Will and Deceive. You can use this is skill instead of any other in magical-related rolls.

Amanda Wesker

This character follow the Character Creation rules from Fate Core, including the specific things from Nest.

Living in a neighborhood of boys, Amanda Wesker needed to learn how to “survive” without turning “into one of the boys”. However, she was never a Girly girl: she was so mischievous than any of her friends, and also played baseball and soccer very well. And when it was needed, she could be better than any boy into somethings, like going into houses to get back the balls or get over into a tree to snatch some apples or other fruits.

Her secret is that she learned so much of this as the Sneakiest Lady-Thief from Epoch, a Heroine of Nest, where she learned all this things while recovering treasures from greedy dragons and nasty viziers, and having her little sect of followers. At the same time, she learned all the tricks of the court and so, being a well-mannered, if somewhat mischievous, courtesan.

As all the other Heroes of Nest, she grown up and somewhat left Nest behind, but for her Nest is a very vivid thing, as it still inspires her, her old-time dreams filling her with inspiration for her job as a faerie book illustrator, which she turned into after getting a major in Arts with minors in Education and Computing. She even works time after time with his childhood friend Matheus, that she knows have a crush on her. But she is waiting for him to give the first step and ask her for some engagement. She knows he was in Nest, as she illustrated his not published The Book of the Rabbitest Know-It-All Master, a pseudo-_memoir_ of his alter-ego in Nest.

And there’s a chapter about the Sneakiest Lady-Thief from Epoch there.

Aspects

Kind Aspect
Heroic Concept: Sneakiest Lady-Thief from Epoch
Mundane Life: Tomboy turned faerie artist and illustrator
Hook: Nest is as real as she can remember
  The difference between men and boys is the price of the toys
  “Matheus should give the first step!”

Skills

Level Skill Skill Skill Skill
Great (+4) Crafts      
Good (+3) Burglary Athletics    
Fair (+2) Deceive Notice Investigate  
Average (+1) Empathy Rapport Lore Will

Stunts (not at start)

  • Confusional Stance: As soon she can moves freely, she receives +2 into all Create Advantages actions with Athletics to put his enemies into a Confused stance

Talisman (to be recovered)

The Lady-Thief Scarf

A peace of very thin cloth that changes it’s color and stamps accordingly the possessor’s humor, The Lady-Thief Scarf is The Scarf that can snare the senses. The Scarf can be used as a way to do a lot of tricks for thiefing and hiding into shadows or other locations

  • You receive +2 into all Burglary actions, and even if you fail, you can be Successful at a minor cost
  • Once in a scene, by paying a Fate Point, choose a Skill. At any moment after this, as long as you can explain why, you can use Burglary instead of this skill at any kind of action, except Attack. You can’t change the skill after chosen, during that scene.
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