Djanni (Real Name: Altayr Bashir Tahan)

Lots of Refugees get into the Roque Santeiro camp every day. The biggest refugee camp post-Event, some countries has smaller population than it.

And in the middle of those refugees there was a little kid. His name’s Altayr Bashir Tahan ben Zayn Bashir Tahan.

His father ran away from the Islamic Caliphate when they arised after the Event, and hide themselves into his country Tunisia, until the Caliphate War and the rising of Eretz Israel resulted on them losing their home and going down Africa until they came into Sierra Leone.

And because of all this, Altayr was small for his age, and was the one bullies picked, until some of them tried to stone him just for fun and, trying to get away from them, he run from them…

…if fact, he flighted away from them.

With time, he discovered himself as an Atlas, and also with some small powers of elemental control, via gust of winds and others air manipulation, like the Djann from the legends, called by the foreigners as genies.

He’s muslin, but more okay to mingle with “infidels” than many muslins, and he’s working for Heros Sans Frontiéres, as he’s working to take his CAI certification and help people. His main obstacle is the fact he’s underage.

Aspects

Type Aspect
Power Aspect B-Class Atlas / C-Class Merlin (Darvish)
Hero Aspect A muslim Atlas
Trouble Underage Sidekick - Not took seriously
Background “Jihad is about self-improvement and purification, not war”
Background The Compassionate One, the Mighty One, gave me powers to make good things in His Name

Attributes

Attribute Level
Alertness Great (+4)
Athleticism Superb (+5)
Physique  
Discernment Good (+3)
Willpower Great (+4)
Presence  

Skills

Skill Level
Academics Good (+3)
Aid Average (+1)
Deceive Fair (+2)
Drive  
Engineering Average (+1)
Fight Fair (+2)
Investigate Average (+1)
Larceny  
Provoke Fair (+2)
Rapport Average(+1)
Shoot  
Stealth Fair (+2)
Survival  
Darvish (Power Skill) Average (+1)

Resources

Attribute Level
Contacts  
Reputation  
Wealth  

Stunts [ SFP Remaining: 2 ]

  • Superhuman Physique x3 (6FP)
  • Superhuman Recovery
  • Supersenses
  • Magical Cunning x2 (4FP)

Stress and Consequences

Stress Bar
Physical 2
Mental 4
Resources 1
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1      
Moderate (+4) 1   1  
Severe (+6) 1      

Power Skill: Darvish

The mystic traditions of the Darvish is power for those who had undergone the Breakthrough. It’s basically magic related with elemental control (especially Air and Fire) and Invocation and binding of spirits allies, including the demonic Djann (or Djinn, or Genies) to do the wish of the user. Is normally based on the traditions of Islam and some Islamic apochrypha, and in pre-Islam mystical traditions. Some of the more zealous muslims consider Darvish haram and his use part of aposthasia.

  • O: Darvish can be used to understand and read the flows of the elements and the spirits. Talking with the spirits can also be done with Darvish
  • C: using Darvish, the user can invoke some of the Djann under his will or create mystical sandstorms. He can also use it to generate (or conpurscate) clean water or help on manage his way under some place
  • A: normally you can’t Attack via Darvish, however you can do it via Fury of Djann Stunts.
  • D: normally you can’t React via Darvish, although you can Block by raising the sand to defend yourself.

Adze (Real Name: Sallay ‘Sally’ Obrahim)

Aspects

Type Aspect
Power Aspect A-Class Shadow Manipulator (Merlin)
Villain Aspect A shadowy mistress of Darkness
Trouble A Sadistic Dominatrix
Background Kwazani Trust me as much as he distrut the others_
Background A new age succubus?

Attributes

Attribute Level
Alertness Good (+3)
Athleticism Good (+3)
Physique Fair (+2)
Discernment Great (+4)
Willpower Superb (+5)
Presence Great (+4)

Skills

Skill Level
Academics Average (+1)
Aid Average (+1)
Deceive Fair (+2)
Drive  
Engineering  
Fight Average (+1)
Investigate  
Larceny Good (+3)
Provoke Fair (+2)
Rapport Fair (+2)
Shoot Average (+1)
Stealth  
Survival Average (+1)

Resources

Attribute Level
Contacts  
Reputation  
Wealth  

Stunts [ Remaining SFP: 2 ]

  • _Magical Strength (x4, 8 SFP)
  • Seventh Sense
  • Shape the Field
  • Walk the Shadows - roll against Athleticism to “teleport” through shadows. The difficult is set by light and “connection” between the origin and destination’s shadows
  • Solid Shadows - +2 to Atlheticism for Creating Advantages by creating solid shadows tentacles to Bind targets

Stress and Consequences

Stress Bar
Physical 2
Mental 4
Resources 1
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1   1  
Moderate (+4) 1      
Severe (+6) 1      

Os Cristais dos Antigos

Uma aventura de Mestres de Umdaar

“Sabe-se que os Demiurgos eram mestres na manipulação da natureza, conseguindo fazer coisas incríveis, que desafiam nossos olhos e que os colocam no patamar de Deuses, ainda que não o sejam. Uma das maiores demonstrações é a grande Cidade Flutuante de Shu’ura, que ninguém jamais penetrou ainda, e que sobrevoa o céu de Umdaar como um sinal da Glória dos Demiurgos.”

“Outro sinal são os Cristais de Comunicação, ou Cristais dos Antigos, que ocasionalmente são redescobertos. Embora sua fácil comunicação por meio desse sistema, os poucos cristais e tomos sobre o mesmo são disputados, o que torna inviável a comunicação usando os mesmos. Espero, em nome dos Destinos, que um dia encontremos e aprendemos o bastante para que isso se torne uma força contra os Mestres de Umdaar.”

Registro do diário pessoal de Nicodemos, sábio Guardião de Runas dos Povos Livres

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