K-23 - the Demiurge Age’s Automat

No one knows when K-23 was created, and neither if he was “born” in Umdaar. What Shukul and the others knows is that K-23 was found into an old Demiurge ruins by them and he was “reactivated” after they hit some of its buttons.

K-23 don’t remember all the details from his past, as centuries passed from the Demiurge’s desappearence and the Rise of the Masters of Umdaar. K-23 have lots of knowledge about the Demiurge Era and even from before, which fascinates Grace, the Element-tamer from the Fartime Monastery.

K-23 is on an “observation mode”, as he calls itself, trying to understand what made the Demiurge’s desappear and the evil Masters of Umdaar rises. Everyone has a hinch that, when K-23 got his answers, Umdaar will not be the same, for the good and the ill.


Basic Info

  • Bioform: - Automat - Cyborg
  • Class: Scholar - Courtesan

Aspects

Type Aspect
High Concept: Automat from before the Master’s Age
Motivation: I must understand what happened with my Masters, the Demiurge
Personal: Directive: Defeat the upstars called “Masters of Umdaar”
  The world changed a lot… More information about this age needed
  This group are interesting. Protocol: Observation and Counseling

Approaches

Approach Level
Careful: Good (+3)
Clever: Fair (+2)
Flashy: Average (+1)
Forceful: Average (+1)
Quick: Mediocre (+0)
Sneaky: Fair (+2)

Stunts [ Refresh: 3 ]

  • Tactical Eyes - like X-Ray Eyes, but using Careful instead of Quick;
  • Enciclopedic Memory - +2 while Overcome being Careful by using his monumental knowledge in his databanks
  • Tactical Analyst - once per scene, by sacrifying all his actions (including Defenses), he can provides a +2 Teamwork bonus for all his allies’ rolls in that round, as long they are all in the same Zone

Grace - the Element-tamer

The Fartime Monastery is one of the most acknowledged center of studies in Umdaar. They were old even befor the Age of Demiurge, and they learned a lot from them at the time.

Neither the Masters of Umdaar would attack the Monastery, because his power and influence at the people of Umdaar. No matter who or what you are, as long you’re civilized, you are welcomed into the Fartime Elysium, a sixty kilometer (37.3 miles) of diameter region with the Monastery at its center, were all physical violence are forbidden. The Monastery has lots of thomes that are the last bastion of the systematic knowledge from the Demiurge and the time before them. No matter incomplete or imprecise it is, this knowledge is fundamental for those who look back the past and forward the future.

Grace is one of those.

Raised from the childhood by the Monastery’s monks and sages, after being left behind in the door one of the peasants that lives in the Elysium, Grace was raised under the severe ways of the study of traditions of the Monastery, including the Element-taming art, almost lost during the Demiurge age. As she grew, she became more and more powerful and versatil, until becoming, at 12, a very powerful Element-taming sage.

However, she decided this was not enough: she wanted to learn about her past and why she was left behind as a child. So she started a quest for information, at the same time she became even more powerful and skillful. With time, she found others that could help her, like Shukul, that saved her from a mutabeast, and Tu’an-Yao, one of the Usato rabbit-men from the Green Valley. And, with time, she chosed to stay with those powerful people, until she finds the answers she were asking for.


Basic Info

  • Bioform: Human - Humanoid
  • Class: Mage

Aspects

Type Aspect
High Concept: An orphan from the Fartime Monastery
Motivation: I must find why I was left in the Monastery
Personal: A superior mind in the midst of weird dangerous things
  Everyone is so nice with me, and they can lean on me
  Still need to control better her Element-taming

Approaches

Approach Level
Careful: Fair (+2)
Clever: Good (+3)
Flashy: Average (+1)
Forceful: Mediocre (+0)
Quick: Fair (+2)
Sneaky: Average (+1)

Stunts [ Refresh: 2 ]

  • Element Manipulation: Water, Air, Light, Fire

Tu’an-Yao - the Usato Monk

The Usato are a pacific people that lives into almost-autossuficient communes in the deep of the Green Valley, a distant region, almost unaffected by the Masters. However this didn’t made them close their eyes for the suffering and evil provoked by the masters.

So, occasionally, anyone can see Usato rangers, warriors, rogues and monks all around Umdaar. They are easily recognized by the long feets, powerful haunches that made them powerful when jumping or kicking, big eyes with big, many time albino-pink, pupils, big faces with big muzzles and nostrils, that some of them uses to discern things by their smells, and big ears that in many of them sizes at least a fifth of their total height, with is a big thing on them, considering the common Usato has no more than 1.60m (5’4” - ears not counting)

Tu’an-Yao is one of those Usato monks: since he finished his basic training as monk, learning also some basic, but useful, mind powers, he was charged by his own order to go around the world, self-discovering and also collecting all kind of knowledge that could help the Usato to better the life of everyone, specially those people near the Green Valley.

He had already crossed loths of places, and found all kind of creatures, including the things that the Demiurge left behind. He even found some friends, like the heir of the Crystal Blade Shukul, and the Numan Rogue Sheila, with whom he allied after some events in the past. As he’s not a very strong fighter, he chosed to stay with Shukul, Sheila and the others, helping them when not at fight.

Tu’an-Yao has an average height for an Usato, being 5’4”, including his 12” ears. He’s not so lean as the typical Usato, being more a chubby Rabbit-man than the leaner Hare-man that Usato normally looks like, but his more agile than he looks. He preferts to dress himself with light clothes with a light blue color. His eyes are from a emerald green, that clashes with the dark gray spot over his right eye, that clashes with his otherwise white fur. He travels lightly, having some little tomes where he notes the events in his travels and the only weapon he have, a chackram, held into a hilt in his belt.

As all the Usato, Tu’an-Yao normally is a pacifist and tries to resolve things using his mind, that he trusts more: not only because the knowledges he collected in this time, but also in his negotiation skills and mind powers. He can’t go up with injustice and he have a place in his heart for the weaker. In fact, there’s a flame that is hidden on his emerald eyes that explodes when he sees powerful people abusing from the weaker: the Usato has a fame of powerful fighters when pushed on, and even the Masters avoids do this.


Basic Information

  • Bioform: Usato (Rabbit-Man) - Mutabeast (Rabbit)
  • Class: Monk

Aspects

Type Aspect
High Concept: A Wise Monk with mind powers
Motivation: I must obtain even more knowledge to protect people
Personal: Wanderlust - In a voyage of self-knowledge
  Shukul has the strength to chance the world… He just needs the Wisdom
  Sheila is still very childish and need to learn to refrain herself

Approaches

Approach Level
Careful: Fair (+2)
Clever: Good (+3)
Flashy: Mediocre (+0)
Forceful: Average (+1)
Quick: Fair (+2)
Sneaky: Average (+1)

Stunts: [Refresh: 2]

  • Brain Twister
  • Mind Reader
  • Precognition
  • Powerful haunches: +2 when Overcoming or Creating Advantages while being Quicky using his powerful rabbit-like haunches;