23 Jun 2016
Being the littlest boy in a poor neighborhood school normally meaning being called names and thrased a lot by other kids. And that was the “normal day” for Joshua McCarthy into his school. Didn’t help people talked him a sissy, fag, or fairy because he loved too much books and theater and arts and crafts, and throwing balls or run or fight “like a girl” (their definition).
One day, the biggest bully in the school decided to give him a lesson about “being a man” and thrashed it really hard. He didn’t threw a blow, but in the despair, feeling he was being beaten to death, after lots of bruises and even some broken ribs and even a sprained arm, he felt like his mind expanded and he could see more about the places and how to run away, even hurted like he was. He cried “Pretty Please, leave me alone!” and the bully and their friends was put into a freeze from the blows.
Using his newly found breakthrough power, he said for them to “go away from me and no more do what you’re doing” and they got away from him. He just had conditions to get home, before going comatose for 6 months, between life and death, because of the sustained damage, that even get into his internal organs. In the meantime, that bully was sent to Juvenile Reformatory.
When he woke up, his father said that some of the medics discovered about him and his situation and talked about him with Heroes Without Borders and they invited him, as a breakthrough to get into, and that he would receive the best education HWB could provide in the meantime. He chosed to go, still without a name, crest or costume.
In his training in HWB, he discovered his powers goes into three main forms:
- His mind was now somewhat “enhanced” and he know have the same brainpower of great minds like Einstein, Hawking and Sagan (many of them he read about)
- He somewhat developed a kind of supernatural “tactical analysis” that allows him to somewhat precog some of the adversaries moves, so he could develop plans to prevent damage and to support team’s actions. Although not perfect, this power provide him with ways to help his team;
- And the power he used by the first time as a breakthrough, that he called Pretty Please!, that make people lose his fight will and do things he asked for, although no “meanie” thing (like beat other people or try to kill themselves or others) could be achieved this way.
He’s still working on his powers to help people to grew into agreements. As he loved Disney’s Pinnochio and Jiminy Cricket had lots in common with his powers, on counseling good things to the mischievious wood-puppet, he chosed his “cape name” to be Jiminy Cricket, costumed as the Disney’s version of it he bought at Target for Halloween (which put Disney in hot soup when they tried to sue Jiminy for copyright infringement), and crest as the Jiminy’s shadow (or something like that).
Anyway, although not a combatant, Jiminy is very useful with his heightend mind, that leaves him with tasks about collecting intel and counter-intelligence (when needed).
Aspects
Type |
Aspect |
Power Aspect |
A-Class Mastermind Hero |
Hero Aspect |
A Mind Hero, not a Brick |
Trouble |
A Elementary School Kid with all the world lore |
Background |
“No more bullies if I can do something on it!” |
Background |
A Hero Costume from Dress-Up Game |
Attributes
Attribute |
Level |
Alertness |
Good (+3) |
Athleticism |
|
Physique |
|
Discernment |
Superb (+5) |
Willpower |
Fair (+2) |
Presence |
Great (+4) |
Skills
Skill |
Level |
Academics |
Great (+4) |
Aid |
Fair (+2) |
Deceive |
Average (+1) |
Drive |
Average (+1) |
Engineering |
Fair (+2) |
Fight |
|
Investigate |
Good (+3) |
Larceny |
Fair (+2) |
Provoke |
Average (+1) |
Rapport |
Good (+3) |
Shoot |
|
Stealth |
Average (+1) |
Survival |
Average (+1) |
Resources
Attribute |
Level |
Contacts |
|
Reputation |
|
Wealth |
|
Stunts [ Remaining SFP: 2 ]
- Superhuman Discernment +4 (8 SFP)
- Bellax Analitica: +2 when Creating Advantages with Investigate to find weak spots or otherwise obtain strategical advantages on a Situation, including Situational Aspects; (1 SFP)
- Pretty Please!: using this, Jiminy can Create Advantages using Rapport with +2 by inducing people on their Good feeling. However, he can’t remove auto-preservation sense or make people doing suicidal actions or actions that would be “meanie” (1 SFP)
- I’ve read about this (FC 115, applied to Academics) (1 SFP)
- Shield of Reason (FC 115, applied to Academics) (1 SFP)
Stress and Consequences
Stress |
Bar |
Physical |
2 |
Mental |
3 |
Resources |
1 |
Consequences |
Normal |
Extra Physical |
Extra Mental |
Extra Resource |
Mild (+2) |
1 |
|
|
|
Moderate (+4) |
1 |
|
|
|
Severe (+6) |
1 |
|
|
|
23 Jun 2016
André Luis was always a dreamy kid, reading all kind of old-fashioned space opera and science fiction books, from Jules Verne till Perry Rhodan. But his real life hero was in fact Santos-Dumont, the brazilian who made the first aeroplanes that could get out the ground by his own, with 14 Bis and Demoiselle, the first that was really closed.
During the Event, he was working into a experimental jet turbine, part of a graduation work when the Event happened. When he woke up, he saw some people from a bus that fell in the river next him. They had get out the bus, but needed to be rescued.
He just came with the idea to put some superglue on the turbine, put a jacket over it and put this thing on his back.
It was the first version of his own “Demoiselle”.
People didn’t understood from where he came, but he was able to take back people and, when the bus was a little lighter from people, to use the jetpack to help himself to pull over the bus back to the earth, saving people.
With time, he was contacted by Heroes Without Borders to help them: Verne-types are very dear for HWB, specially those multifocused as André. Then, he chosed to homage his inspiration in life to be an inspiration himself: now he’s known as Dumont, dressed on 1930s elegant clothes, a good Swiss analogic wristwatch and the iconic Fedora Santos-Dumont used and now he uses as a crest.
He likes many types of technology, but specially those who looks “pulp-era”: in fact, he’s too much anachronist, disliking computers or cellphones, using it only as much as really needed. He writes with a fountain pen in paper as much as he wants, with lots of projects drawn on it, using his flamboyant calligraphy.
No matter what happens, Dumont is always in his “hero costume”: the 1930 suit, the Fedora Hat he styled as his hero one’s, and he uses as crest (sometimes exchanged by a aviator’s hat) and goggles. He also uses a special holder that helps him to put Demoiselle, his so-called “back-jet”, a jet-pack that unfolds wings and so. He also have on it some afterbuners for special manuevers, a special kind of radar that gives him supersenses, and laser cannons that, sometimes, can be pushed over to provoke a very powerful attack that can bring some pain even for A-Type Atlas or Ajaxes.
Aspects
Type |
Aspect |
Power Aspect |
A-Class Verne |
Hero Aspect |
The Flying Dilettante with his Back-Jet |
Trouble |
Overconfident in his Demoiselle |
Background |
Brazilian Pride |
Background |
Weirdly Anachronist |
Attributes
Attribute |
Level |
Alertness |
Great (+4) |
Athleticism |
|
Physique |
|
Discernment |
Superb (+5) |
Willpower |
Great (+4) |
Presence |
Fair (+2) |
Skills
Skill |
Level |
Academics |
Good (+3) |
Aid |
|
Deceive |
Average (+1) |
Drive |
Fair (+2) |
Engineering |
Good (+3) |
Fight |
|
Investigate |
Average (+1) |
Larceny |
|
Provoke |
Average (+1) |
Rapport |
Average (+1) |
Shoot |
Average (+1) |
Stealth |
|
Survival |
|
Resources
Attribute |
Level |
Contacts |
Fair (+2) |
Reputation |
Fair (+2) |
Wealth |
Good (+3) |
Stunts [ SFP Remaining: 3 ]
- Lighting Reflexes
- Eureka x4
- Just Give me a moment!
- Gear: Demoiselle the “Back Jet”
- Special Hull: pay 1FP and transfer the attack Dumont suffered to the Armor.
- Supersenses
- Dance with Bullets
- Laser Gun: WR4
- Special Attack (Laser Gun): WR10
Stress and Consequences
Stress |
Bar |
Physical |
2 |
Mental |
4 |
Resources |
2 |
Consequences |
Normal |
Extra Physical |
Extra Mental |
Extra Resource |
Mild (+2) |
1 |
|
|
|
Moderate (+4) |
1 |
|
|
|
Severe (+6) |
1 |
|
|
|
23 Jun 2016
Samuel da Mata was successor from a school of the mixed dance and martial arts Capoeira, when during the Event he heard in his mind his patron Orisha, Xangô, calling him for protecting the poor. When his senses came back, he felt himself full of energy and used his new powers and agility to rescue as many people as he could.
He did not like to assume the gringo (foreigner) idea of a cape or costume. He use only the cotton shirt and pants, held in place by a pair of colored cords that represent his level at Capoeira. He is somewhat neutral with gringos, but he respect a lot the people from HWB and those with them
Aspects
Type |
Aspect |
Power Aspect |
A-Class Paragon Martial Artist |
Hero Aspect |
Master of Capoeira Martial Arts |
Trouble |
Don’t understand too much gringos |
Background |
“Capoeira é pra quem sabe jogar!” (Capoeira is for those who understand it) |
Background |
My only protection is Xangô |
Attributes
Attribute |
Level |
Alertness |
Good (+3) |
Athleticism |
Superb (+5) |
Physique |
Great (+4) |
Discernment |
Fair (+2) |
Willpower |
Fair (+2) |
Presence |
|
Skills
Skill |
Level |
Academics |
Good (+3) |
Aid |
Average (+1) |
Deceive |
Good (+3) |
Drive |
Average (+1) |
Engineering |
|
Fight |
Great (+4) |
Investigate |
|
Larceny |
|
Provoke |
Average (+1) |
Rapport |
|
Shoot |
|
Stealth |
Fair (+2) |
Survival |
Average (+1) |
Resources
Attribute |
Level |
Contacts |
Average (+1) |
Reputation |
Fair (+2) |
Wealth |
|
Stunts [ SFP Remaining: 3 ]
- Dance with Bullets
- Powerful Athleticism x4 (4 SFP)
- Reflect Force
- Gear: Facão de Xangô (Xangô’s Machete) - 4 WR
- Gear: Machado de Xangô (Xangô’s Tomahawk) - 2 WR on the Attack, can use Fight Instead of Shoot to throw it
- Peak Human Physique x1 (2 FP)
- Battle Rally: +1 with Fight while he could hear any kind of music that he could use to dictate a combat rhythm
Stress and Consequences
Stress |
Bar |
Physical |
4 |
Mental |
3 |
Resources |
1 |
Consequences |
Normal |
Extra Physical |
Extra Mental |
Extra Resource |
Mild (+2) |
1 |
1 |
|
|
Moderate (+4) |
1 |
|
|
|
Severe (+6) |
1 |
|
|
|