Presto (Real Name: Carlyle Galatas)
A Sample Character for Wearing the Cape
Type | Aspect |
---|---|
Power Aspect | B-Calls Merlin (D&D-Like) |
Hero Aspect | A Geeky D&D real Dungeon Master |
Trouble | Follower, not leader |
Background | Dealing with Myself |
Background | Not afraid of fight, but not a fan also |
Attribute | Level |
---|---|
Alertness | Great (+4) |
Athleticism | Good (+3) |
Physique | |
Discernment | Superb (+5) |
Willpower | Good (+3) |
Presence |
Skill | Level |
---|---|
Academics | Great (+4) |
Aid | Fair (+2) |
Deceive | Fair (+2) |
Drive | |
Engineering | Good (+3) |
Fight | Fair (+2) |
Investigate | Average (+1) |
Larceny | Fair (+2) |
Provoke | Average (+1) |
Rapport | Average (+1) |
Shoot | |
Stealth | |
Survival |
Attribute | Level |
---|---|
Contacts | |
Reputation | |
Wealth | Average (+1) |
Stress | Bar |
---|---|
Physical | 2 |
Mental | 4 |
Resources | 2 |
Consequences | Normal | Extra Physical | Extra Mental | Extra Resource |
---|---|---|---|---|
Mild (+2) | 1 |
` | 1 |
|
Moderate (+4) | 1 |
1 |
1 |
|
Severe (+6) | 1 |
The Vancian Magic came from games like D&D and others. A Vancian Merlin needs to study and prepare some magics before cast them. Normally, they can prepare a magic after a good night of sleep, or at least 8 hours of undisturbed rest.
The magical casting is done with an Discernment+Academics roll (modified by Magical Cunning) against a difficult based on the magic power (GM Discretion). Any Success roll shows the Merlin cast that magic and was successful on it. However, in case of a Tie, he can lose the ability to cast that magic again until next 8 hours rest, where he can prepare again that magic. A Failure shows that the character lost all the magics he prepared that day, being Magically Exhausted (an Aspect that blocks his access to magic).
All Vancian Merlins knows some magics, that they transcribe to any kind of storage: books are the rage, but a good file into a cloud system is good enough. Every time they prepare a magic, he read it and do a simple Discernment+Academics roll (modified by Magical Cunning), _Fair (+2) difficult. The Aspect is placed as an Aspect, but without any Free Invokes. The Vancian Merlins can have at most a number of prepared magics equals the number of Vancian Magic Stunts plus Magical Cunning Levels. Once prepared, this magic can be discharged at any time, but only can be exchanged after the 8 hours rest.
You can prepare a magic that you don’t know, if you had seen it. However, this is very dangerous: on a Failure, consider that the Merlin suffered a mental attack with the stress being the level of Failure. He can resist it via Willpower normally. If your character do it, the magic is considered learned and can be prepared normally.
To Learn a new Magic, the Vancian Merlin do a check like he was preparing a magic: he need access to other Vancian Merlin’s storage and need to take a time, uninterrupted, equal the Difficult of the magic (in hours) to read and transcribe the magic to his own storage. After, he rolls Discernment+Academics against the magic Difficult. A Success or Tie means he had correctly transcribed the magic to his storage and learned it. A Failure indicates he wasn’t able to transcribe the magic and so he hadn’t learned it. He can try again after a 8 hours rest period without difficult changes, or he can retry before, with a cummulative +1 on difficult for each time.
O
- A Vancian Magic uses his Overcome for, beside other actions, does counterspell (nullifying magical powers) without need to prepare magics. Also, he can use Overcome to Read/Identifty Magic;C
- Create Advantages is the main stape on Vancian Magic: Illusions, Arcane Pockets and all kind of magical tricks are put under this action. Also, this action can be used to Learn a new Magic;A
- Vancian Magic can be used to Attack: things like Fireball, Magic Missiles or Lighting Bolt are staple on this.D
- Vancian Magic can be used on Defense, either as a Block or as a Defense