Djanni (Real Name: Altayr Bashir Tahan)
A underage sidekick Atlas for Wearing the Cape
Lots of Refugees get into the Roque Santeiro camp every day. The biggest refugee camp post-Event, some countries has smaller population than it.
And in the middle of those refugees there was a little kid. His name’s Altayr Bashir Tahan ben Zayn Bashir Tahan.
His father ran away from the Islamic Caliphate when they arised after the Event, and hide themselves into his country Tunisia, until the Caliphate War and the rising of Eretz Israel resulted on them losing their home and going down Africa until they came into Sierra Leone.
And because of all this, Altayr was small for his age, and was the one bullies picked, until some of them tried to stone him just for fun and, trying to get away from them, he run from them…
…if fact, he flighted away from them.
With time, he discovered himself as an Atlas, and also with some small powers of elemental control, via gust of winds and others air manipulation, like the Djann from the legends, called by the foreigners as genies.
He’s muslin, but more okay to mingle with “infidels” than many muslins, and he’s working for Heros Sans Frontiéres, as he’s working to take his CAI certification and help people. His main obstacle is the fact he’s underage.
Type | Aspect |
---|---|
Power Aspect | B-Class Atlas / C-Class Merlin (Darvish) |
Hero Aspect | A muslim Atlas |
Trouble | Underage Sidekick - Not took seriously |
Background | “Jihad is about self-improvement and purification, not war” |
Background | The Compassionate One, the Mighty One, gave me powers to make good things in His Name |
Attribute | Level |
---|---|
Alertness | Great (+4) |
Athleticism | Superb (+5) |
Physique | |
Discernment | Good (+3) |
Willpower | Great (+4) |
Presence |
Skill | Level |
---|---|
Academics | Good (+3) |
Aid | Average (+1) |
Deceive | Fair (+2) |
Drive | |
Engineering | Average (+1) |
Fight | Fair (+2) |
Investigate | Average (+1) |
Larceny | |
Provoke | Fair (+2) |
Rapport | Average(+1) |
Shoot | |
Stealth | Fair (+2) |
Survival | |
Darvish (Power Skill) | Average (+1) |
Attribute | Level |
---|---|
Contacts | |
Reputation | |
Wealth |
Stress | Bar |
---|---|
Physical | 2 |
Mental | 4 |
Resources | 1 |
Consequences | Normal | Extra Physical | Extra Mental | Extra Resource |
---|---|---|---|---|
Mild (+2) | 1 |
|||
Moderate (+4) | 1 |
1 |
||
Severe (+6) | 1 |
The mystic traditions of the Darvish is power for those who had undergone the Breakthrough. It’s basically magic related with elemental control (especially Air and Fire) and Invocation and binding of spirits allies, including the demonic Djann (or Djinn, or Genies) to do the wish of the user. Is normally based on the traditions of Islam and some Islamic apochrypha, and in pre-Islam mystical traditions. Some of the more zealous muslims consider Darvish haram and his use part of aposthasia.
O
: Darvish can be used to understand and read the flows of the elements and the spirits. Talking with the spirits can also be done with DarvishC
: using Darvish, the user can invoke some of the Djann under his will or create mystical sandstorms. He can also use it to generate (or conpurscate) clean water or help on manage his way under some placeA
: normally you can’t Attack via Darvish, however you can do it via Fury of Djann Stunts.D
: normally you can’t React via Darvish, although you can Block by raising the sand to defend yourself.