Djanni (Real Name: Altayr Bashir Tahan)

A underage sidekick Atlas for Wearing the Cape

Lots of Refugees get into the Roque Santeiro camp every day. The biggest refugee camp post-Event, some countries has smaller population than it.

And in the middle of those refugees there was a little kid. His name’s Altayr Bashir Tahan ben Zayn Bashir Tahan.

His father ran away from the Islamic Caliphate when they arised after the Event, and hide themselves into his country Tunisia, until the Caliphate War and the rising of Eretz Israel resulted on them losing their home and going down Africa until they came into Sierra Leone.

And because of all this, Altayr was small for his age, and was the one bullies picked, until some of them tried to stone him just for fun and, trying to get away from them, he run from them…

…if fact, he flighted away from them.

With time, he discovered himself as an Atlas, and also with some small powers of elemental control, via gust of winds and others air manipulation, like the Djann from the legends, called by the foreigners as genies.

He’s muslin, but more okay to mingle with “infidels” than many muslins, and he’s working for Heros Sans Frontiéres, as he’s working to take his CAI certification and help people. His main obstacle is the fact he’s underage.

Aspects

Type Aspect
Power Aspect B-Class Atlas / C-Class Merlin (Darvish)
Hero Aspect A muslim Atlas
Trouble Underage Sidekick - Not took seriously
Background “Jihad is about self-improvement and purification, not war”
Background The Compassionate One, the Mighty One, gave me powers to make good things in His Name

Attributes

Attribute Level
Alertness Great (+4)
Athleticism Superb (+5)
Physique  
Discernment Good (+3)
Willpower Great (+4)
Presence  

Skills

Skill Level
Academics Good (+3)
Aid Average (+1)
Deceive Fair (+2)
Drive  
Engineering Average (+1)
Fight Fair (+2)
Investigate Average (+1)
Larceny  
Provoke Fair (+2)
Rapport Average(+1)
Shoot  
Stealth Fair (+2)
Survival  
Darvish (Power Skill) Average (+1)

Resources

Attribute Level
Contacts  
Reputation  
Wealth  

Stunts [ SFP Remaining: 2 ]

Stress and Consequences

Stress Bar
Physical 2
Mental 4
Resources 1
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1      
Moderate (+4) 1   1  
Severe (+6) 1      

Power Skill: Darvish

The mystic traditions of the Darvish is power for those who had undergone the Breakthrough. It’s basically magic related with elemental control (especially Air and Fire) and Invocation and binding of spirits allies, including the demonic Djann (or Djinn, or Genies) to do the wish of the user. Is normally based on the traditions of Islam and some Islamic apochrypha, and in pre-Islam mystical traditions. Some of the more zealous muslims consider Darvish haram and his use part of aposthasia.

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