Soldaire (Real Name: Shirou Seiji)

A Sample Character for Wearing the Cape

Tokyo Metropolitan Police, as many policial forces in all the world, had problems with the breakthrough crimes after The Event. The breakthrough crime division was formed to solve this crime.

Dr. Hisakawa is a Verne-Type that developed the first Soldaire TechArmor, a supertech Armor that provides his user with super-strength and everything needed to them to fight breakthrough criminals.

The first one Soldaire is Seiji Shirou, a detective that passed into a great training and, because of this, turned into Soldaire, one of the first and most important Metal Hero in Japan. Although he knew his importance in PR for Police, Seiji feels himself somewhat awkward in fame, because his family: his family is a traditional police family. His sense of duty is so pushed hard on him.

However, his post has his benefits, as he time after time leaves Japan to go with Interpol and HWB into some cases. In this case he brings with him the Transformation Device, a clock-like wristband that, according with Dr. Hisakawa “opens a pocket dimension where the TechArmor is placed and mount it around the user”.

He can’t use the Armor too much, however: it is too much stressful to use it by too much time. In fact, the recommended use is at most one hour/day. This time can be enhanced using less resources of this, specially the Target System


Type Aspect
Power Aspect A-Class Sentai - Metal Hero
Hero Aspect Tokyo Police Investigator, sometimes borrowed to Interpol and HWB
Trouble From a Family of Cops
Background “I was trained for this, don’t worry”
Background Soldaire’s TechArmor


Attribute Level
Alertness Good (+3)
Athleticism Great (+4)
Physique Great (+4)
Discernment Superb (+5)
Willpower Fair (+2)
Presence Good (+3)


Skill Level
Drive Average (+1)
Fight Average (+1)
Investigate Good (+3)
Provoke Average (+1)
Shoot Fair (+2)
Stealth Average (+1)
Survival Average (+1)


Attribute Level
Contacts Fair (+2)
Reputation Good (+3)

Stunts [ SFP Remaining: 4 ]

Stress and Consequences

Stress Bar
Physical 4
Mental 3
Resources 2
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1      
Moderate (+4) 1      
Severe (+6) 1      
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