Ballistic (Real Name: Sturm Williams)
A Sample Character for Wearing the Cape
Aspects
| Type |
Aspect |
| Power Aspect |
C-Class Ajas/Jumper |
| Villain Aspect |
Rain of punches turned human |
| Trouble |
Too Much Arrogant |
| Background |
Whitlow’s Alumni |
| Background |
Might is Right |
Attributes
| Attribute |
Level |
| Alertness |
Great (+4) |
| Athleticism |
Great (+4) |
| Physique |
Superb (+5) |
| Discernment |
Average (+1) |
| Willpower |
Fair (+2) |
| Presence |
|
Skills
| Skill |
Level |
| Academics |
|
| Aid |
Average (+1) |
| Deceive |
Fair (+2) |
| Drive |
|
| Engineering |
Average (+1) |
| Fight |
Good (+3) |
| Investigate |
Average (+1) |
| Larceny |
Average (+1) |
| Provoke |
Fair (+2) |
| Rapport |
Fair (+2) |
| Shoot |
Good (+3) |
| Stealth |
Good (+3) |
| Survival |
|
Resources
| Attribute |
Level |
| Contacts |
|
| Reputation |
|
| Wealth |
|
Stunts [ SFP Remaining: 3 ]
- Superhuman Physique x2 (Physique Epic (+7), SFP 4)
- Mighty
- Charge
- Top of the Class
- Hard as Nails
- Close Quarter Combat - Roll Athleticism (Fair Difficult) to ‘Jump’ (Teleport) nearby a target. Must be on a number of zones away the target no bigger than Alertness Attribut Bonus (actually 1)
- Instant CQC - Can, paying 1 FP, use Close Quarter Combat without rolling. He can do this as a reaction also.
Stress and Consequences
| Stress |
Bar |
| Physical |
4 |
| Mental |
3 |
| Resources |
2 |
| Consequences |
Normal |
Extra Physical |
Extra Mental |
Extra Resource |
| Mild (+2) |
1 |
1 |
|
|
| Moderate (+4) |
1 |
1 |
|
1 |
| Severe (+6) |
1 |
|
|
|