Grace, the Element-Bender
Aspects
Type |
Aspect |
High Concept: |
A small orphan raised in the Fartime Monastery |
Motivation: |
I want to discover why I was left behind |
Background: |
A superior mind, hunter by others |
Relationship: |
Everyone is so nice with me, I’ll protect them |
Free: |
Still have issues to control the Element-Bending powers |
Approaches and Skills
Careful (B) |
Clever (A) |
Flashy (E) |
Forceful (F) |
Quick (C) |
Sneaky (D) |
Fair (+2) |
Good (+3) |
Average (+1) |
_Mediocre (+0) |
Fair (+2) |
Average (+1) |
Investigate (Z) |
Craft |
Rapport |
Fight |
Athletics (Z) |
Burglary (Z) |
Will (S) |
Lore (S) |
Contacts |
Physique |
Notice |
Stealth |
Empathy |
Provoke (Z) |
Resources (Z) |
Drive |
Shoot |
Deceive |
Stunts: [Refresh: 2]
- Elemental Bending: As long there’s enough of the Elements she knows how to bend somewhere, she can use Lore to bend those elements. She receive +2 when Create Advantages using the Elements. Each Element counts as 1 Stunt and she can bend Water, Air, Light and Fire.