Game Report - Loose Threads - Session 1

[The Company is in trouble with the Fairy Godmothers!(L/R: Miriva, The Leader of the Godmothers, Sara, Prático, Fang and Shimmer) - Art by Bruna Nora](/assets/img/LooseThreads1.jpg)

Events

I’m running now the Pecked to Death adventure from the Loose threads book.

Everything started when I used Shimmer’s Stunt First Star I See Tonight (that allows her to detect Desires - even Heart’s Desire - almost instantaneously) to say that someone needed help. They got into the local city and was found by Elda’s Aide and Maid that conducted The Company to Elda’s house. Julian chose to take guard while the others entered the Room. Contessa Sara had started to talk with Elda about what happened, and that had somewhat Compelled her into her Tension, as she is torn between the Truth that she need to discover about who she really is (beside here mother’s training), or the “Lies” about her being a Contessa and so. I pushed it to the Truth, as she saw she had a lighter fate than Elda, although she had some time with an abusive mother and so. But although she saw this, they negotiated for the reward for the mission.

Everything checked, Sara and the others gone to the Castle to talk with Marra, Elda’s stepsister and Queen of that Kingdom (I’m working the setting into a Hercules/Xena system, a.k.a. Monster of the Week formula). Marra talked her version and explained that she left the cottage were Elda lives for her and paid from her resources for the Aide, She gave the glass shoe for the Company to help them to find the Fairy Godmother. As the (in theory at least) more powerful magic user in the Company, Shimmer was the responsible to use the glass shoe to find the way into The Dark Forest for the Company. Before getting into the Forest, Sara used an Aspect to describe herself disguising as a sheperdess and heard a little about Parlament of the Rooks

That eased somewhat things for them, so I put a battle for them with a big bear after Prático, a little paranoid, had made a Bird expelling whistle (he was enough on that m--------ing birds on that m--------ing forest!). However, Fang (Julian was already “sacked” from the Company, turned into a NPC and stayed in the City) had no problem to, even after being hit by a Sneak Attack from the bear, hit him wit just one hit and take it down, making it run away… In the meantime, they heard some chirps in the forest, but Sara chosed to just forget the chirps and go for the Fairy Godmothers’ Conclave.

They found a glade with some Gypsy-like wagons, and then they found Miriva. Sara and the others talked a little with her, and Sara accepted The Promise to Help Iron Henry. With this, Miriva made the Protection Amulet that was given to Shimmer.

However, they were found by the other Fairy Godmothers, that, as Stubborn and torn between Judgement and Caregiving, chosed to avoid that that pesky Genie (Shimmer) and those Mortals (the others) could get out with some of their secrets without passing into the Professional Dilemma. Prático, that has an Aspect against magic, had chosed to go against the Leader of the Godmothers, and she hit him into Prático’s tension, that he pushed to Vendetta, and she put him into a Curse, turning him into a REAL, snorting, oinking, four-feet, pig (in the setting I was considering Prático and Fang as anthropomorphic half-human, half-animal beings) as a way to make him a little more humble (although the player wants to build, someway, a exoskeleton for his oinking form… without magic). Shimmer thought into the Alladin experience and solved the Professional Dilemma for the group, and they where free to go, althought she was one of the only people into all the adventure that talked Sara’s name without the honorific she gave for herself as Contessa.

The Company get out the Conclave, all of them but Shimmer very pissed off with the Leader Fairy Godmother, but with the amulet. Now they need to get back into the City…

… and also deal with Sara’s Promise and Prático’s Curse.

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O X-card

Link Original por John Stavropoulos :

Novidades

Aprendemos demais sobre o X-Card desde que o documento original foi publicado. Vamos divulgar aqui novidades até que o documento seja totalmente atualizado. Esa sessão irá também servir como um review rápido e atualizado sobre o que é o X-Card e como usar.

Deseja incorporat o X-Card ao seu jogo? Sem problema! O X-Card é publicado segundo uma licença Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) License. Apenas dê os créditos a John Stavropoulos e coloque o link desse documento: http://tinyurl.com/x-card-rpg

O X-Card é uma ferramenta opcional criada por John Stavropoulos, que permita a qualquer um em seu jogo (inclusive você) para permitir que conteúdos que sejam incômodos a qualquer um seja removida de jogo a qualquer momento. Como muitos RPGs são exercícios de improvisação e não somos capazes de perceber o vai acontecer até acontecer, e possível que o jogo acabe tomando um rumo que as pessoas não querem. O X-Card é uma ferramente simples que procura resolver esse tipo de situação tão logo ela apareça.

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Quatro RPGs Family Friendly baseados em Fate que você precisa conhecer!

Publicado originalmente na RedeRPG

OK…

Fate tem muitos cenários interessantes, como Masters of Umdaar, Knights of Invasion, Blood on Trail, Nitrate City e afins. Mas como estamos em Outubro, mês das crianças, vamos pensar em um tipo de cenário que infelizmente considero pouco representado: os cenários Family-Friendly.

Primeiramente, vamos definir o Family-Friendly: cenários Family-Friendly são cenários onde o enfoque não é (ou ao menos não deveria) ser no combate e em violência, mas na exploração do cenário e na resolução de problemas (ao menos os mais importantes) sem recorrer à violência. Em muitos casos, os cenários Family-Friendly tendem a ter um foco muito maior na interação dos personagens com o cenário e na possibilidade de que os mesmos resolvam seus problemas sem precisar de violência, até porque em muitos deles a oposição típica é muito mais forte que os personagens, ao menos na característica física.

Feita essa definição rápida e suja, até porque não me considero um especialista no assunto, vamos apresentar os três cenários escolhidos. No caso, três são da própria Evil Hat e um é da Wordsmth Games. No caso, falaremos de Strays, Do: Fate of the Pilgrim Temple, Young Centurions e Good Neighbors. No final, faremos algumas menções honrosas que podem ser aproveitadas bem em um enfoque Family Firendly, ainda que não tenham sido focadas para esse público. Infelizmente todos os produtos aqui apresentados estão em inglês, mas com a vantagem de serem todos baseados no Fate Acelerado, que já se encontra traduzido pela Solar Entretenimento.

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