Review - Sally Slick and the Steel Syndicate

Every Saga needs to start somewhere, sometime. For some, it’s Shire. For others, Tatooine. For some others, Privet Drive, 4. And for Sally Slick and Jet Black, it was 1910s Nebraska Township, Illinois.

Maybe you know those names from other Evil Hat titles, either from Spirit of the Century RPG or from the Dinocalypse Trilogy . But now, in Sally Slick and the Steel Syndicate we’ll see how the 15 years Sally Slick with his friend Jackson “Jet” Black started into adventure. Before even fight evil “for real”, the two outcast kids were already weirdos for the 1910s standards: a girl for whom the farm life is not enough and chasing boys is not as good as turning a common looking tractor into a kind of 1910 monster truck and his friend, a scrawny boy that stands for what’s right even after being thrashed again and again by the local bully Eugene Falks. Not the kind of kids you would expect would be something in life, right?

But when Sally’s older brother James came back from Chicago, he brought with him some nasty problems, in the form of a faulty prototype automaton, the Bipedal Energetic Mechanism, that he tried to hide into Slicks property’s graveyard. He was working on it with his boss, the weird scientist Doktor Proktor and that put him somewhat into a big mess with the evil crime mob called Steel Syndicate. To save her family from the menace of the Steel Syndicate’s goons that came to take the BEM and (maybe) her brother’s life, Sally fight the big guys first time.

However, no matter what, she’s still a 14-year girl in a backwater township, and needs to deal with the local, common world problems, and by this she understand that evil came into all sizes: either the big ones, like the Steel Syndicate, and small, like Eugene Falks, the local bully. And also understand that she’s a menace for them not exactly because she is strong, which she and Jet are not, but because they take a stand and fight for it, no matter how the odds are against them. For those, people would not stand against them because they are stronger and fiercer, and they can’t also just leave this behind, because evil has no other way to impose itself.

They can always also tempt, as the Steel Syndicate does, by giving some nibbles into the Neural Stimulator, honeying a Faustian contract into the thing that Sally loves more: machines and how they work. And also menace: they kidnap her brother to exchange the BEM for her brother’s life.

But they find that those who stand for good can always find help: maybe it’s something weird, like Frankie Ratchet saving them from the local bullies; or good people helping, like Master Lingyu guiding them to the Golden Pagoda.

While we see Sally taking more things by herself, with Jet aside, we see her growing from the little farm girl to someone who take the battles she knows she needs to. She is not dragged on by circumstances anymore, but she takes action and do it with support from those who are near her: Jet, her family and so on.

And those challenges are big: not only the Falks bully, but the crazy Steel Syndicate and the even crazier Doktor Proktor. The latter two trying to co-opt her if possible, kill her if not. Trying to control her and using her ingenuity as resources for their nefarious means. They also have tempting tech, like Proktor’s Visionator and Frankie’s Neural Stimulator, but this only shows Sally that machines can be as used for evil means just like people.

And Sally’s problems are not only about bullies trying to pummel her or goons trying to kill her: ungrateful brothers are also put on this. And, alas, they are still kids: no matter how smart Sally is on building things, or how courageous Jet is, they still need to be at home before supper, or deal with consequences (normally being grounded, but maybe worse - in Sally’s case, there’s always the chance of being forced into Etiquette and Deportment classes!!!!).

And the mysteries: what really is the BEM? Why was it built? Why was the Steel Syndicate so interested in it? What Doktor Proktor wants to do with it? And with Sally’s oldest brother, James? Why that Jade Lotus guy said stuff about magic? And what about the Creep?

At the end, there’s lots of changes. Jet started to understand himself and his almost suicidal courage, and the pleasure he gets from adventure and so on. Sally understands herself, her feelings, her position, and if she would not be a the hair-twister girly girl that people expect her to be… Well, her grandmama was not one, so she would not be either. She now knows what she wants to do. But also she’ll need to deal with the facts that some people change for worse: like the now jealous brother, and some don’t change, like the Eugene Falks bully.

But she thinks she can deal with all of this, as long as she has her mind, her friends (specially Jet) and her best wrench. As long as she has them, she can do anything.


I’ve read some of the old time pulp stories, like some of the Tom Swift books and the Circus Boys series: you can find them (legally) at [Project Gutenberg][pg]. And Sally Slick follows their steps, in the same way. Many of the old time tropes are there: the scrawny supporting friend, the nonconformist hero, the villains that either embrace themselves with the status quo or just kick the ethics asides, all of them.

The book also shows that Sally and Jet are inexperienced, sometimes even naïve; their ideas and heroism somewhat are based on what they read in books, or just coming on the circumstances. They are green, they are imperfect, they do mistakes and make bad choices. And pay the price for them, even if it means being in detention after school time.

Sally is very tough, but kind. She may not know what she wants, but at least she knows where her heart belongs. She stands for her family, even her ungrateful brother; she stands for Jet, even with him being somewhat clumsy; and she stands for what is right. In our 21st century way of life, this sound naïve and a good way to be six feet under, but Sally represents the long-lost idea of standing for what is right, no matter what. This is the main mark of a Spirit of the Century

Jet Black is a incredible sidekick (hey, it’s Sally Slick and the Steel Syndicate, not Jet Black), being scrawny, somewhat airy and dreamy, mad as a balloon, and a good egg no matter what, but having a tongue in cheek when the situation asks and a bard’s tongue, saying the inconvenient truth always. But, as Sally, he stands for the right things, even against guys three times his height and strong enough to demolish him with only one punch.

The book is very well written: even my English being second language, I have no problem reading it. The text is fluid and light, and easy to read, and it puts you in the scene: I swear I felt as I was at the Golden Pagoda! The rhythm is good and fullfilling, and you can’t put down the book from the moment you start with Sally at the Slick’s barn, fixing Calamity the race tractor, until the very end.

There’s all the characters pulp demands: Eugene Falks the local bully and his gang; Frankie Ratchet, the gangster with ethics but smarty enough to like to be at his boss’ shadow; The Steel Don, the steel-faced Don that has a power delusion and so. Master Lingyao, and even Ma and Sally’s brothers; all of them making Sally world and giving all the meaning and the tropes needed for the pulp style. They all have their characteristics, and sometimes we want to have some of the Ma Slick’s pie or to get aside with the kind Master Lingyu in Chinatown, even this meaning we are somehow involved into a big mess of a trouble!

It’s nice to see Sally Slick growing, how her nonconformism and her ambitions help her growing self-reliant and trustful. She knows her strengths and weaknesses and she knows what she wants and, more important, what she doesn’t want.

We can see that there’ll be a big future for Sally, but also can see she’s not perfect: she (at least in the beginning) still feel the social pressures about being a girl, has doubts, freezes under pressure. But in the end, we see a Sally Slick prepared for the challenges the future prepares.

I can recommend it as 4.5 in 5: there’s some points where the terms can be a little confusing, things like dingy (somber or dark) and yahoo (brutes) that are 1910s slang and somewhat confuses a little… But aside this little thing, the book is a must for those who liked Spirit of the Century, Dinocalypse Trilogy or other Spirit of the Century presents books.


DISCLAIMER: I’ve received copies of Sally Slick and the Steel Syndicate, Young Centurions and the upcoming Sally Slick and the Miniature Menace from Evil Hat for review. This review express my own opinions and only my own, and they can be not accurate. I would like to thank my cousin and friend Leonardo Melo, that did some corrections in the text. Thank you, Leo!

Sally Slick and the Steel Syndicate

Every Saga needs to start somewhere, sometime. For some, it’s Shire. For others, Tatooine. For some others, Privet Drive, 4. And for Sally Slick and Jet Black, it was 1910s Nebraska Township, Illinois.

Maybe you know those names from other Evil Hat titles, either from Spirit of the Century RPG or from the Dinocalypse Trilogy . But now, in Sally Slick and the Steel Syndicate we’ll see how the 15 years Sally Slick with his friend Jackson “Jet” Black started into adventure. Before even fight evil “for real”, the two outcast kids were already weirdos for the 1910s standards: a girl for whom the farm life is not enough and chasing boys is not as good as turning a common looking tractor into a kind of 1910 monster truck and his friend, a scrawny boy that stands for what’s right even after being thrashed again and again by the local bully Eugene Falks. Not the kind of kids you would expect would be something in life, right?

But when Sally’s older brother James came back from Chicago, he brought with him some nasty problems, in the form of a faulty prototype automaton, the Bipedal Energetic Mechanism, that he tried to hide into Slicks property’s graveyard. He was working on it with his boss, the weird scientist Doktor Proktor and that put him somewhat into a big mess with the evil crime mob called Steel Syndicate. To save her family from the menace of the Steel Syndicate’s goons that came to take the BEM and (maybe) her brother’s life, Sally fight the big guys first time.

However, no matter what, she’s still a 14-year girl in a backwater township, and needs to deal with the local, common world problems, and by this she understand that evil came into all sizes: either the big ones, like the Steel Syndicate, and small, like Eugene Falks, the local bully. And also understand that she’s a menace for them not exactly because she is strong, which she and Jet are not, but because they take a stand and fight for it, no matter how the odds are against them. For those, people would not stand against them because they are stronger and fiercer, and they can’t also just leave this behind, because evil has no other way to impose itself.

They can always also tempt, as the Steel Syndicate does, by giving some nibbles into the Neural Stimulator, honeying a Faustian contract into the thing that Sally loves more: machines and how they work. And also menace: they kidnap her brother to exchange the BEM for her brother’s life.

But they find that those who stand for good can always find help: maybe it’s something weird, like Frankie Ratchet saving them from the local bullies; or good people helping, like Master Lingyu guiding them to the Golden Pagoda.

While we see Sally taking more things by herself, with Jet aside, we see her growing from the little farm girl to someone who take the battles she knows she needs to. She is not dragged on by circumstances anymore, but she takes action and do it with support from those who are near her: Jet, her family and so on.

And those challenges are big: not only the Falks bully, but the crazy Steel Syndicate and the even crazier Doktor Proktor. The latter two trying to co-opt her if possible, kill her if not. Trying to control her and using her ingenuity as resources for their nefarious means. They also have tempting tech, like Proktor’s Visionator and Frankie’s Neural Stimulator, but this only shows Sally that machines can be as used for evil means just like people.

And Sally’s problems are not only about bullies trying to pummel her or goons trying to kill her: ungrateful brothers are also put on this. And, alas, they are still kids: no matter how smart Sally is on building things, or how courageous Jet is, they still need to be at home before supper, or deal with consequences (normally being grounded, but maybe worse - in Sally’s case, there’s always the chance of being forced into Etiquette and Deportment classes!!!!).

And the mysteries: what really is the BEM? Why was it built? Why was the Steel Syndicate so interested in it? What Doktor Proktor wants to do with it? And with Sally’s oldest brother, James? Why that Jade Lotus guy said stuff about magic? And what about the Creep?

At the end, there’s lots of changes. Jet started to understand himself and his almost suicidal courage, and the pleasure he gets from adventure and so on. Sally understands herself, her feelings, her position, and if she would not be a the hair-twister girly girl that people expect her to be… Well, her grandmama was not one, so she would not be either. She now knows what she wants to do. But also she’ll need to deal with the facts that some people change for worse: like the now jealous brother, and some don’t change, like the Eugene Falks bully.

But she thinks she can deal with all of this, as long as she has her mind, her friends (specially Jet) and her best wrench. As long as she has them, she can do anything.


I’ve read some of the old time pulp stories, like some of the Tom Swift books and the Circus Boys series: you can find them (legally) at Project Gutenberg. And Sally Slick follows their steps, in the same way. Many of the old time tropes are there: the scrawny supporting friend, the nonconformist hero, the villains that either embrace themselves with the status quo or just kick the ethics asides, all of them.

The book also shows that Sally and Jet are inexperienced, sometimes even naïve; their ideas and heroism somewhat are based on what they read in books, or just coming on the circumstances. They are green, they are imperfect, they do mistakes and make bad choices. And pay the price for them, even if it means being in detention after school time.

Sally is very tough, but kind. She may not know what she wants, but at least she knows where her heart belongs. She stands for her family, even her ungrateful brother; she stands for Jet, even with him being somewhat clumsy; and she stands for what is right. In our 21st century way of life, this sound naïve and a good way to be six feet under, but Sally represents the long-lost idea of standing for what is right, no matter what. This is the main mark of a Spirit of the Century

Jet Black is a incredible sidekick (hey, it’s Sally Slick and the Steel Syndicate, not Jet Black), being scrawny, somewhat airy and dreamy, mad as a balloon, and a good egg no matter what, but having a tongue in cheek when the situation asks and a bard’s tongue, saying the inconvenient truth always. But, as Sally, he stands for the right things, even against guys three times his height and strong enough to demolish him with only one punch.

The book is very well written: even my English being second language, I have no problem reading it. The text is fluid and light, and easy to read, and it puts you in the scene: I swear I felt as I was at the Golden Pagoda! The rhythm is good and fullfilling, and you can’t put down the book from the moment you start with Sally at the Slick’s barn, fixing Calamity the race tractor, until the very end.

There’s all the characters pulp demands: Eugene Falks the local bully and his gang; Frankie Ratchet, the gangster with ethics but smarty enough to like to be at his boss’ shadow; The Steel Don, the steel-faced Don that has a power delusion and so. Master Lingyao, and even Ma and Sally’s brothers; all of them making Sally world and giving all the meaning and the tropes needed for the pulp style. They all have their characteristics, and sometimes we want to have some of the Ma Slick’s pie or to get aside with the kind Master Lingyu in Chinatown, even this meaning we are somehow involved into a big mess of a trouble!

It’s nice to see Sally Slick growing, how her nonconformism and her ambitions help her growing self-reliant and trustful. She knows her strengths and weaknesses and she knows what she wants and, more important, what she doesn’t want.

We can see that there’ll be a big future for Sally, but also can see she’s not perfect: she (at least in the beginning) still feel the social pressures about being a girl, has doubts, freezes under pressure. But in the end, we see a Sally Slick prepared for the challenges the future prepares.

I can recommend it as 4.5 in 5: there’s some points where the terms can be a little confusing, things like dingy (somber or dark) and yahoo (brutes) that are 1910s slang and somewhat confuses a little… But aside this little thing, the book is a must for those who liked Spirit of the Century, Dinocalypse Trilogy or other Spirit of the Century presents books.


DISCLAIMEIR: I’ve received copies of Sally Slick and the Steel Syndicate, Young Centurions and the upcoming Sally Slick and the Miniature Menace from Evil Hat for review. This review express my own opinions and only my own, and they can be not accurate. I would like to thank my cousin and friend Leonardo Melo, that did some corrections in the text. Thank you, Leo!

O Clube de Rugby em Bukatsu

Um dos nobres esportes britânicos, o Rugby vem gozando de uma crescente popularidade no Japão, em especial depois que na última Copa do Mundo o Japão fez uma apresentação primorosa, vencendo os Springboks, a famosa seleção da África do Sul, uma das potências do esporte, na última bola viva na primeira partida deles nan Copa. Além disso, o Japão sediará a próxima Copa do Mundo de Rugby, além de ser a próxima cidade olímpica, tendo o Rugby Sevens (modalidade com sete jogadores) como esporte olímpico.

O Clube de Rugby tem sempre no mínimo 22 integrantes, que compõem um time completo de Rugby Union (a modalidade tradicional de 15 jogadores), sendo que normalmente tem números maiores. Quando não conseguem formar um time completo para treinamento, treinam jogando segundo as regras de Rugby Sevens ou então apelando ao Rugby League, uma variante do Rugby considerada um esporte à parte, com 13 jogadores e mudanças drásticas de regras.

Os jogadores de Rugby são muito fortes em geral, e os japoneses em teoria não possuem biotipo de um jogador de Rugby. Mas eles resolvem isso com disciplina, tática, velocidade e atitude, valores respeitados pelos rugbiers. Muitos Alunos de Intercâmbio podem ser parte do Clube de Rugby, em especial se vieram das ilhas do pacífico próximas, como Nova Zelândia (os melhores nesse esporte), Austrália, Fiji e Samoa.

Apesar da rudeza do esporte, os jogadores do “Esporte de Selvagens jogado por cavalheiros” tendem a ser respeitadores, e é habitual que Clubes de colégios rivais respeitem a tradição do Terceiro Tempo, onde os jogadores de ambos os clubes confraternizam uma boa partida de Rugby.

Façanhas do Clube

  • Scrum: rugbiers são conhecidos por respeitarem detalhes táticos e suas posições específicas. O Scrum, a formação que diferencia o rugby de qualquer outro jogo, é o maior exemplo disso, pois os comandos de “Crouch! Bind! Set!” (“Abaixar, Segurar, Vai!!!”) são dados pelo árbitro apenas quando tudo está correto anteriormente. Se o personagem precisar executar qualquer ação que tem uma sequência lógica que deve ser seguida obrigatoriamente para alcançar um objetivo, ele recebe +2 durante o Desafio para alcançar o objetivo
  • Maul (formação volante)(Katsu): rugbiers confiam na força de seus companheiros de equipe semprem,e o Maul é uma formação onde os companheiros de um rugbier impulsionam o mesmo contra uma barreira de personagens que tentam roubar a bola. Quando um rugbier ativa o Maul, durante aquele Conflito/Desafio/Disputa, todas as ações de Trabalho em Equipe envolvendo o rugbier passam a oferecer +2/pessoa, ao invés do +1/pessoa normal. Esse bônus não é cumulativo entre múltiplos rugbiers.
  • Tackle (Katsu): a manobra de derrubar o adversário e com isso disputar a posse da bola oval é uma das essências do Rugby. Ao ativar essa Façanha, o Rugbier pode interromper qualquer ação de um inimigo, impedindo qualquer dano ou vantagem de se aplicar, mesmo que os rolamentos já tenham sido feitos. Ele age logo em seguida.
  • TMO (Katsu): O Television Match Officer é um dos recursos que o Rugby usa para ser justo e correto, ao permitir que um segundo árbitro analise as imagens da televisão e com isso consiga enxergar coisas que o árbitro principal não percebeu. A qualquer momento que o personagem precisar se Defender de Ações Sorrateiras, o personagem poderá ativar essa Façanha para ignorar os efeitos da tentativa E colocar um Aspecto representando o quão constrangido o seu potencial algoz ficou em ser pego.