Nicodemus, The Runesearcher and Merchant


Type Aspect
High Concept: A Human Merchant and skilled Negotiator with some extra tricks
Motivation: There’s loads of knowledge left behind, and I want to use them to defeat the Masters
Background: Some brag doesn’t kill (I think so)
Relationship: Salas and Oberon are my best friends
Free: Arkenahsar is Shankar’s living horror, and I’ll topple him

Approaches and Skills

Careful (B) Clever (A) Flashy (E) Forceful (F) Quick (D) Sneaky (C)
Fair (+2) Good (+3) Average (+1) Mediocre (+0) Average (+1) Fair (+2)
Investigate (Z) Craft Rapport Fight Athletics (Z) Burglary
Will Lore (S) Contacts (Z) Physique Notice Stealth (Z)
Empathy (S) Provoke (Z) Resources Drive Shoot Deceive

Stunts: [Refresh: 3]

  • Loremaster: can use Lore instead of Investigate when looking upon knowledge from the Past
  • “I think we can have some good business”: Can use Resources instead of Contacts when using supplying some nice stuff for others (an Aspect he declares that can be useful for the other side) as a small “friendship token”
  • Inspirational Talk: +2 on Creat Advantages with Rapport to inspire people to action. They will not do suicidal actions, though

Tu’an-Yao, the Scholar from the Viswa order

The Rabbitohs are peaciful rabbit-men from Verdant Valley, a flourish and almost self-sufficient Freeland nearby the Obsidian Valley and the Four Moon Tower, a Demiurge place as beautiful as misterious. They are easily recognized for their big, powerful haunches, that they use to jump and kick and run with prowess; big big-pupiled eyes, many times on albino pink; big cowls with big noses and nostrils that allow them to distinguish smells (with training) and big ears, some times a fifty from his full height, with is a lot as many of them are from the size of a small man, not counting the ears.

However, they never closed their eyes for the suffering and evil outside the Valley. Here and there all around you can see Rabbitohs Scholars, Warriors, Sages, Rogues and Monks helping the free peoples. And Tu’an-Yao is one of those Scholars: when he finished his scholastic training, where he learned some mind techniques with his knowledge, he was sent around as a representative from his order, the Viswa, to gather knowledge the Rabbitohs could use for improve their lives and those nearby the Verdant Valley.

He saw all kind of people and learned lot of things. He even found some comrades, like Shukul, the Crystal-blade heir; and Sheila, the Rogue that allied with them after some events. As he’s not exactly a fighter, he thought it was a good idea to gather aside Shukul, Sheila and others.

Tu’an-Yao is average-sized for an Rabbitoh (165cm height, including 30cm ears). He’s a little too much chubby for a Rabbitoh (that normally looks more like a hare-man than a rabbit-man), but he’s nimbler than he could look. He always dresses on blue light fabrics. His big pupiled eyes are on aquamarine, and he has a grey spot over his right eye. He has only some parchment on tubes, with records from his errands and what he learned from them, and a small chakram, the only weapon he uses as defense.

Tu’an-Yao tries to solve everything without resorting on violence, and trust his own mind: not only on his knowledge, but his skill as an ambassador and negotiator, and on his mind powers. He doesn’t cope with injustice and is a sucker for the weaker. This can even be a very big problem, as Rabbitohs are known as very dangerous fighters when put against all odds, and there’s a burning flame hidden on every Rabbitohs eyes, and Tu’an-Yao isn’t exception.


Type Aspect
High Concept: A Rabbit-Man Scholar
Motivation: I need the Demiurges’ knowledge to protect people
Background: A unquenchable wanderlust
Relationship: Shukul has will and power to change the world, but need the wisdom too
Free: Sheila is too much hot-headed, needs to learn self-control

Approaches and Skills

Careful (B) Clever (A) Flashy (E) Forceful (D) Quick (C) Sneaky (F)
Fair (+2) Good (+3) Average (+1) Average (+1) Fair (+2) Mediocre (+0)
Investigate (Z) Craft Rapport Fight Athletics Burglary
Will (S) Lore (S) Contacts Physique Notice Stealth
Empathy Provoke(Z) Resources (Z) Drive (Z) Shoot (Z) Deceive

Stunts: [Refresh: 3]

  • Mindreader: Can use Investigate as by the Approach when trying to read other’s minds
  • Mindtwist: can use Lore to Attack other’s minds. On a _Success with a Style__ can reduce by 1 the Stress and discover an Aspect from the Target. Can’t be Disarmed
  • Powerful haunches: +1 when Overcoming or Creating Advantages with Athletics by using jumps or his big haunches

Natva, the Skunk-Man Warrior

Born a slave, his family and clan was sold as slave to one of the Masters. When he proved himself strong enough in combat when he was five, he was trained as a gladiator, surviving lots of robeats and fights, even when the robeast was really bigger than himself.

In his heart, however, he still wanted freedom and revenge. He faked his loyalty to the Master because he knew about his power, but also used his fame to contact some rebels that was working to topple the Master.

With time, he grew as one of the favorite of the rabble, as he defeated enemies more and more powerful in the arenas. And his power and influence grew.

It was when Natva chose that the time had came to rise the people against the Master…

A rebellion that started and fell in a blink of eye.

Natva and his allies’ power and influence where less than nothing against the Artifacts and forbbiden knowledge the Master had.

Many of his allies had died, his blood mixing with the people that risen against the Master and was killed by example

Natva received a destiny worse than death,

On a very specially made ceremony, ready by the Master himself to gloat on his power, Natva was forced to drink from the Chalice of Changing, a very rare Artifact that is said was created by some god or by the Demiurges. The liquid on it, from a nauseating smell and even worse taste, made Natva pass through a very shameful, humiliating transformation, that turned him form the very powerful and vigorous gladiator to a Mephitum, a skunk-man.

Why, on the populace the Mephita where always saw as raiders and dishonarable rabble and scoundrels. Add on this that he was one of the leaders of the failed rebellion, and Natva fell in disgrace. And to worse even more, the Master declared Natva a Persona Non Grata, someone that could be humiliated, ashamed and even killed for anyone without consequence.

No wonder he ran away to the Wilderness Nexuses in shame, wander around withou any destiny, until he found a clan of Mephita scholars called the Speakers of Dead, that celebrated (and chastised) the lives of those recently deceased.

During months, he stayed with them, learning the Ways of the Mephita, how to fight and control the worst piece of his shameful transformation, the nauseating stink from his tail now turned into a weapon he could control. After that time, understanding what he was now, when the Speakers of Dead came to the Fartime Elysium, a Freeland where he could stay with Delaware, teaching what he could for those who needed to learn the combat arts.

And Natva now lives to protect his new home.


Type Aspect
High Concept: An ex-Gladiator that fell of grace after a rebellion
Motivation: I’ll protect this place that accepted me, the Fartime Elysium
Background: Cursed as a Skunk-man - From two people, rejected by both
Relationship: Delaware accepted me, even with my condition, and we’ll stay together as long he wants
Free: Still dealing with his new condition

Approaches and Skills

Careful (B) Clever (C) Flashy (E) Forceful (D) Quick (A) Sneaky (F)
Fair (+2) Fair (+2) Average (+1) Average (+1) Good (+3) Mediocre (+0)
Investigate (Z) Craft Rapport Fight Athletics (S) Burglary
Will Lore (Z) Contacts Physique Notice Stealth
Empathy (S) Provoke Resources (Z) Drive (Z) Shoot (Z) Deceive

Stunts: [Refresh: 3]

  • Skunk Miasma: Can Attack with Shoot with the Approach using this stink jolt. Never can be Disarmed.
    • Stink bomb: On a successfull with a style attack_ with the Skunk Miasma, can reduce the Stress by one and create a Stinking zone. It works like a Weapon 1 Barricade
  • Martial Style: Weapon 1 when attacking bare-handed with Athletics. However, on a Failure, the target can strike back automatically by paying 1 Fate Point
No comments yet