Han T’si, the Rabbitoh Weaponmaster

Aspects

Type Aspect
High Concept: A Rabbitoh Weaponmaster that saw too much horror on Umdaar even being so young
Motivation: Gather the Demiurge Knowledge to improve everyone’s life
Background: The young face that hides the old heart
Relationship: “How interesting is this Demiurge stuff… Think we can use this…“
Free: No one can escape from my bolas

Approaches and Skills

Careful (B) Clever (A) Flashy (C) Forceful (F) Quick (E) Sneaky (D)
Fair (+2) Good (+3) Fair (+2) Mediocre (+0) Average (+1) Average (+1)
Investigate (S) Craft (S) Rapport (Z) Fight Athletics Burglary
Will (Z) Lore Contacts Physique Notice (Z) Stealth (Z)
Empathy Provoke (Z) Resources Drive Shoot Deceive

Stunts: [Refresh: 3]

  • Tidbits from the Demiurge: +2 to Overcome Obstacles related with the lack of knowledge on the Demiurge and his Technologi with Lore
  • Jury-rig: +2 on Creating Advantages using Crafts while trying to use some kind of equipment he really don’t have at time
  • Bolas: By becoming Disarmed, +2 on Attack with Shoot. If Sucessful, reduce Stress by 1 to put a Grappled Aspect with a Free Invoke (2 on Success with Style)

Grace, the Element-Bender

Aspects

Type Aspect
High Concept: A small orphan raised in the Fartime Monastery
Motivation: I want to discover why I was left behind
Background: A superior mind, hunter by others
Relationship: Everyone is so nice with me, I’ll protect them
Free: Still have issues to control the Element-Bending powers

Approaches and Skills

Careful (B) Clever (A) Flashy (E) Forceful (F) Quick (C) Sneaky (D)
Fair (+2) Good (+3) Average (+1) _Mediocre (+0) Fair (+2) Average (+1)
Investigate (Z) Craft Rapport Fight Athletics (Z) Burglary (Z)
Will (S) Lore (S) Contacts Physique Notice Stealth
Empathy Provoke (Z) Resources (Z) Drive Shoot Deceive

Stunts: [Refresh: 2]

  • Elemental Bending: As long there’s enough of the Elements she knows how to bend somewhere, she can use Lore to bend those elements. She receive +2 when Create Advantages using the Elements. Each Element counts as 1 Stunt and she can bend Water, Air, Light and Fire.

The Serpentis Brothers, Larkvan’s main Assassin

Aspects

Type Aspect
High Concept: Larkvan’s Serpent-men assassins
Motivation: Our loyalty is with Larkvan
Free: Complementary brothers

Approaches and Skills

Careful Clever Flashy Forceful Quick Sneaky
Fair (+2) Fair (+2) Mediocre (+0) Good (+3) Good (+3) Good (+3)
Investigate Craft (Z) Rapport Fight (S) Athletics Burglary (Z)
Will Lore (Z) Contacts Physique Notice (Z) Stealth (S)
Empathy (Z) Provoke (S) Resources Drive (Z) Shoot (S) Deceive

Stunts:

  • Camouflage: +2 on Creating Advantages with Stealth to hide themselves
  • Bite: +2 on Attack with Fight against Constrained targets
    • Venom: on a Success with Style on a Bite attack, can reduce the Stress on 1 to put a Fair (+2), Weapon 1 Serpent Venon on the target, as a Hazard. This Hazard rolls in the same turn the character.
  • Acid Spit: +2 on Attack with Shoot
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