Talon, the Birdman Scout

Aspects

Type Aspect
High Concept: A Birdman Scout that lives for his own and his tribe’s honor
Motivation: I’ll see the Ancient Escarp free from Master’s stench
Background: A old-fashioned, and sometimes antiquated, scout and warrior
Relationship: I need to be the scout people needs me to be
Free: Run, fly, swim, fight, hike, fish, hunt and think

Approaches and Skills

Careful (B) Clever (A) Flashy (F) Forceful (E) Quick (C) Sneaky (D)
Fair (+2) Good (+3) Mediocre (+0) Average (+1) Fair (+2) Average (+1)
Investigate (S) Craft (Z) Rapport Fight Athletics Burglary
Will Lore (S) Contacts Physique Notice Stealth
Empathy (Z) Provoke Resources Drive (Z) Shoot (Z) Deceive (Z)

Stunts: [Refresh: 3]

  • Charge: if he have enought space to ready it, he can receive +2 when Attacking using Athletics falling from the sky against his targets. However, on a Failure, suffers an Attack with Stress equals the difference to be Successful.
  • Eagle Eyes: +2 when Overcoming Obstacles with Investigate when looking and finding things on distance
  • Grappling Hook: +2 on Attack with Shoot

Shukul, the Heir of the Crystalblade

Aspects

Type Aspect
High Concept: Human warrior, heir of the Crystalblade
Motivation: Gather power to rescue my tribe and protect the ones I love
Background: Destined to defeat the Masters
Relationship: Tu’an-Yao is wise, but too much naïve
Free: Sheila worries too much about me

Approaches and Skills

Careful (D) Clever (C) Flashy (E) Forceful (A) Quick (B) Sneaky (F)
Average (+1) Fair (+2) Average (+1) Good (+3) Fair (+2) Mediocre (+0)
Investigate Craft Rapport Fight (S) Athletics Burglary
Will (Z) Lore (Z) Contacts Physique Notice Stealth
Empathy Provoke Resources (Z) Drive (Z) Shoot (Z) Deceive

Stunts: [Refresh: 3]

  • The Crystalblade
    • Magic Weapon: Once per Scene, you may loudly call out the weapon’s name, granting you +2 to Fight on an Attack
    • Light blade: Once per Conflict, can choose and Attack every target on the same Zone: however, this is an Indiscriminated Attack, you can choose the target. Everyone in the Zone, Enemies or not, can be hit by this, and so Defends nornmally and individually
  • Battle Cry: +2 when Creating Advantages with Provoke to instill fear on targets

Sheila, the Cat-Woman Rogue

Aspects

Type Aspect
High Concept: Numan (Cat-woman) scout that doesn’t know the concept of property
Motivation: Know ALL THE PLACES!!!
Background: Gather ALL THE ARTIFACTS!!!
Relationship: Don’t mess up with my friends
Free: Doesn’t respect hierarchies

Approaches and Skills

Careful (C) Clever (F) Flashy (E) Forceful (D) Quick (A) Sneaky (B)
Fair (+2) Mediocre (+0) Average (+1) Average (+1) Good (+3) Fair (+2)
Investigate (Z) Craft Rapport (Z) Fight Athletics (S) Burglary (S)
Will Lore Contacts Physique Notice (Z) Stealth
Empathy Provoke Resources Drive (Z) Shoot Deceive (Z)

Stunts: [Refresh: 3]

  • Claws: Weapon 1 when Fighting bare-handed, on a Success with a Style becomes Weapon 2. Can’t be Disarmed
  • Chakram: Weapon 2 when Attacking with Shoot, Disarmed on a Failure
  • Heightened Senses: can use Notice as by the Approach if using her senses to Overcoming obstacles
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