Scintilla, the Little Pixie

Aspects

Type Aspect
High Concept A sassy pure-hearted fairy
Heart’s Desire I want some to obtain the wisdom my parents and grandparents have
Tension Life is fun, rules are a bore!
Motivation/Method Faith, trust… And pixie dust… Can do everything
Relationship  
Relationship  
Seventh Aspect  

Tension

Defense           Create Advantage
Duty +2 +1 Neutral +1 +2 Fun
  -2 -1   -1 -2  
Attack           Overcome

Skills

Level Skill Skill Skill Skill
Great (+4) Magic (Geasa)      
Good (+3) Will Lore    
Fair (+2) Resources Empathy Rapport  
Average (+1) Deceive Notice Provoke Investigate

Stunts [ Refresh: 2 ]

  • Nose for Trouble: You can use Empathy instead of Notice to determine your turn order in a conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
  • Psychologist: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)
  • Fairy Dust: Using a Fate Point, he can Enchant automatically a target (non-voluntary ones can resist by Will)
  • Staff of Power: You gain +2 to your Magic rolls when using a staff as a focus.

"Contessa" Sara Anastasia Terspischore

Aspects

Type Aspect
High Concept The stepsister that should be the fairy princess
Heart’s Desire I want to find and understand the place I belong in the world
Tension Which of those me’s are me
Motivation/Method You need a liar to catch another
Relationship  
Relationship  
Seventh Aspect  

Tension

Overcome           Create Advantages
Truth +2 +1 Neutral +1 +2 Lies
  -2 -1   -1 -2  
Defense           Attack

Skills

Level Skill Skill Skill Skill
Great (+4) Deceive      
Good (+3) Will Empathy    
Fair (+2) Notice Athletics Resources  
Average (+1) Provoke Deceive Stealth Will

Stunts [ Refresh: 3 ]

  • Mind Games: You can use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack.
  • One Person, Many Faces: Whenever you meet someone new, you can spend a fate point to declare that you’ve met that person before, but under a different name and identity. Create a situation aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person.
  • Lie Whisperer: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.

Practical Schwein

Aspects

Type Aspect
High Concept An Assassin, Last of the Pig Clan
Heart’s Desire I want to find a new home
Tension “How much I’ll still need to kill?”
Motivation/Method Gizmos solves any problem
Relationship  
Relationship  
Seventh Aspect  

Tension

Create Advantage       X   Attack
Pardon +2 +1 Neutral +1 +2 Vengeance
  -2 -1   -1 -2  
Defense           Overcome

Skills

Level Skill Skill Skill Skill
Great (+4) Will      
Good (+3) Craft (Mason) Fight    
Fair (+2) Investigate Notice Deceive  
Average (+1) Stealth Athletics Provoke Resources

Stunts [ Refresh: 3 ]

  • Always Making Useful Things: You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
  • Strength From Determination: Use Will instead of Physique on any overcome rolls representing feats of strength.
  • Wolves are my enemies: +1 on all rolls against Wolves