Shukul - Heir of the Crystal Blade

Born into one of the fiercest tribes from the Eternal Desert, Shukul received from his father, the most powerful item from his trible, the Crystal Blade, before being dumped in the Desert for his rite of passage. When he got back from it, the displacement beast skin as a memento of it, he only fond the ashes from the huts where his people lived. Then he discovered that the Masters of Umdaar had hunted his people as slaves and tormented it into unholy ways.

So, Shukul had searched for power and companions that could help him to thraw the Masters and fight against their injustice. He found allies in many places, from the Usato people in the Green Valley, to the Element-tamers from the Fartime Monastery.

But he knows this is not enough: the Masters are extremely powerful and they are equipped with the Artifacts from the Demiurge. So, his objective is to collect all the power he can to go against and defeat the Masters of Umdaar.


Basic Info

  • Bioform: Human - Humanoid
  • Class: Warrior

Aspects

Type Aspect
High Concept: Heir of the Crystal Blade
Motivation: I must achieve the power to resue my people and protect the ones I love
Personal: Destined to overthrow the Masters of Umdaar
  Tu’an Yao is wise, but naïve
  Grace worries too much about me

Approaches

Approach Level
Careful: Average (+1)
Clever: Fair (+2)
Flashy: Average (+1)
Forceful: Good (+3)
Quick: Fair (+2)
Sneaky: Mediocre (+0)

Stunts [ Refresh: 3]

  • The Crystal Blade
    • Magical Weapon
    • Light Blade: Once per scene, you can Attack everyone into your Zone, be them friends or eniemies. Each target roll individually his Defense
  • War Cry

Sheila - the Rogue Ranger

The cat-men Numan is one of the most ancient and wise people in Umdaar. They are known by his extreme wisdow and loyalty to the free people of Umdaar. Obviously this make them clash directly with the Masters, and many of those of them captured are tortured and send to the arenas to be killed by beast or gladiators by populace’s glee.

But even between them, time after time, there’s some “free spirits”, that don’t accord with the traditions.

Sheila is one of those “free spirits”.

Since her time with her litter, Sheila shown the signs of being not a common numan, being more impulsive and savage than normal. So, she became accomplished on the arts of tracking, lacerny and theft, until she grow enough to go and live her life by herself, for the joy of all, including herself.

With the time, she started to search and steal old Artifacts from the Demiurge’s Age, which brought her under the Masters of Umdaar’s radar.

She would already be eaten by an arena beast, if not by Shukul and the others.

She like the groups, but she have two issues with them.

First: she don’t know the idea of property, taking what she want when she want when she want, even from her friends.

Second: she have issues with hierarchy, although clear explained and justified orders can be followed by her.


Basic Info

  • Bioform: - Numan - Mutabeast (cat-woman)
  • Class: Ranger - Rogue

Aspects

Type Aspect
High Concept: A Numan Ranger without property sense
Motivation: I must know ALL the places!!!!
Personal: I must collect ALL the artifacts!!!!
  Don’t you dare to mess with my friends
  Have a issue with hierarchy

Approaches

Approach Level
Careful: Fair (+2)
Clever: Mediocre (+0)
Flashy: Average (+1)
Forceful: Average (+1)
Quick: Good (+3)
Sneaky: Fair (+2)

Stunts [ Refresh: 3 ]

  • Claws
  • Extra Senses
  • Danger Sense: +2 to Defend being Careful when avoiding to be surprised in any way

K-23 - the Demiurge Age’s Automat

No one knows when K-23 was created, and neither if he was “born” in Umdaar. What Shukul and the others knows is that K-23 was found into an old Demiurge ruins by them and he was “reactivated” after they hit some of its buttons.

K-23 don’t remember all the details from his past, as centuries passed from the Demiurge’s desappearence and the Rise of the Masters of Umdaar. K-23 have lots of knowledge about the Demiurge Era and even from before, which fascinates Grace, the Element-tamer from the Fartime Monastery.

K-23 is on an “observation mode”, as he calls itself, trying to understand what made the Demiurge’s desappear and the evil Masters of Umdaar rises. Everyone has a hinch that, when K-23 got his answers, Umdaar will not be the same, for the good and the ill.


Basic Info

  • Bioform: - Automat - Cyborg
  • Class: Scholar - Courtesan

Aspects

Type Aspect
High Concept: Automat from before the Master’s Age
Motivation: I must understand what happened with my Masters, the Demiurge
Personal: Directive: Defeat the upstars called “Masters of Umdaar”
  The world changed a lot… More information about this age needed
  This group are interesting. Protocol: Observation and Counseling

Approaches

Approach Level
Careful: Good (+3)
Clever: Fair (+2)
Flashy: Average (+1)
Forceful: Average (+1)
Quick: Mediocre (+0)
Sneaky: Fair (+2)

Stunts [ Refresh: 3 ]

  • Tactical Eyes - like X-Ray Eyes, but using Careful instead of Quick;
  • Enciclopedic Memory - +2 while Overcome being Careful by using his monumental knowledge in his databanks
  • Tactical Analyst - once per scene, by sacrifying all his actions (including Defenses), he can provides a +2 Teamwork bonus for all his allies’ rolls in that round, as long they are all in the same Zone