Prop (Real Name: Jake Haigh)

Born from an English family that migrated to US for work some years before The Event, Jake always played rugby. He played hard, he studied hard, and he lived always by the rugby principles. It was when he was 16 and he was playing a match in the college rugby league…

And the Event happened…

When he woke up, he started to hear the sound of a small airplane falling down straight to field’s grandstand!

He just thought on jump to scream to people to run, but he just flew and got to the plane, holding it and put him in the ground, saving them.

He looked around and saw how much problems The Event provoked.

He looked to the field.

And it was the last time he played rugby with common people.

But soon he found some fellows to help people as a breakthrough, a cape, under the name of his rugby position.

Prop.

Now he lives under the effigy of rugby principles for his action as cape. He’s the leader of a local CAI team, linked with SPAT teams and police from a small-to-medium city.

He has a good life and can use his powers for good, after 10 years from the Event.

But rugby is still into his mindframe.

Aspects

Type Aspect
Power Aspect B-Class Atlas
Hero Aspect US Rugbier - The Team Prop
Trouble Leader by example to a fault
Background “Crouch, Touch, Pause… ENGAGE!!”
Background The Rugby Principles as Cape Philosophy

Attributes

Attribute Level
Alertness Great (+4)
Athleticism Great (+4)
Physique Superb (+5)
Discernment Good (+3)
Willpower Good (+3)
Presence Good (+3)

Skills

Skill Level
Academics Fair (+2)
Aid Fair (+2)
Deceive  
Drive  
Engineering Average (+1)
Fight Fair (+2)
Investigate Average (+1)
Larceny  
Provoke Average (+1)
Rapport Fair (+2)
Shoot  
Stealth Average (+1)
Survival  

Resources

Attribute Level
Contacts  
Reputation Average (+1)
Wealth  

Stunts [ SFP Remaining: 2 ]

  • Superhuman Physique x3 (Physique Legendary +8, Bonus +3)
  • Your Own Missile
  • Supersenses
  • Charge
  • Superhuman Recovery
  • Hard as Nails
  • Top of Your Class

Stress and Consequences

Stress Bar
Physical 4
Mental 4
Resources 2
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1 1    
Moderate (+4) 1 1   1
Severe (+6) 1      

Colocation (Real Name: Susan Ma)

“Empty your mind, be formless, shapeless — like water.

Now you put water into a cup, it becomes the cup;

You put water into a bottle, it becomes the bottle;

You put it in a teapot, it becomes the teapot.

Now water can flow or it can crash.

Be water, my friend.” (Bruce lee)

Being the only chinese family in the region doesn’t made life easy for the Ma. They came from Kowloon for the humanities college, the father Sidney (Shi’en) Ma to give classes on Chinese language, Confucionist philosophy and so. But the little Susan Ma always felt himself the outsider: a small girl, single child, she needed to grew independently to survive somewhat.

When emigrating to US, Susan had to deal with all the bullies that picked her abnd bullied her. She discovered that “Be water, my friend” interview from Bruce Lee and she chosed to be water, to heal or to damage, if needed.

And what helped her to cope with the bullying was a local Sifu on Jeet Kune Do, Bruce Lee’s martial arts. He learned exactly what Susan needed and wanted. She learned that be water means to flow and find a way out, preferably without damage, by also to save energy to strike fast, hard and full. She started to read all she could about Bruce Lee, not about the actor or the martial artist, but the philosopher: she wanted to understand why, if he had the One-Inch Punch, why he didn’t used it to deal with bullies.

She understood, and she calmed herself. She became a vocal activist for the minorities rights. She then gone for the local college for a Major on Humanities, with Minors on Philosophy and Psychology. And she became a Sifu by herself on Jeet-Kune Do. As part of Jeet Kune Do, she mingled Yin and Yang, East and West, trying to grow.

It was when, during The Event craziness, some local Nazi-like punks tried to destroy the academy where she trained all the time, as police needed to deal with the super-punks. After stabbing her Sifu in the chest, they gone for her.

She didn’t held herself.

He became water, a tsunami to defeat those punks.

She had her breakthrough.

She discovered that she could “jump” almost to any place, and she mingled it fast with her martial style. She needed only to hit the first one to discover her now was water, but in its destructive power: she blasted a punch that turned the guy sternum into smithereens, exploding his heart, rendering dead…

The others tried to run, but Susan was more effective on contain them without killing. She brought them to Justice, but there was no way to save her Sifu: he died on bleeding, even with all efforts of her focusing on estabilizing chi flow to heal him.

She was freed as they saw it as a hate crime, the attempted manslaughter exchanged into social services.

She was found sometime after by the other guys from her team now and she happily joined the CAI team.

Susan was known previously as Shuǐ (Water), but in time his Speed of the Dragon power became her main staple to find places where people where and then, using the Water Flow, destroy debris to free ways to people get out, she decided to change her capename to Colocation.

She became a very important Sifu, giving personal defense classes for minorities and also teaching classes for policemen.

She became water.

Aspects

Type Aspect
Power Aspect C-Class Dragon with “Jumping” capacities
Hero Aspect Jeet-kune Do, Bruce Lee Heiress
Trouble “I’m no the stereotype”
Background “Be water, my friend”
Background West and East, Ying and Yang

Attributes

Attribute Level
Alertness Good (+3)
Athleticism Fair (+2)
Physique Good (+3)
Discernment Great (+4)
Willpower Superb (+5)
Presence  

Skills

Skill Level
Academics Fair (+2)
Aid Average (+1)
Deceive Average (+1)
Drive  
Engineering  
Fight Great (+4)
Investigate Fair (+2)
Larceny Fair (+2)
Provoke Average (+1)
Rapport Average (+1)
Shoot  
Stealth Good (+3)
Survival Average (+1)

Resources

Attribute Level
Contacts  
Reputation  
Wealth  

Stunts [ SFP Remaining: 2 ]

  • Heart of Mountain x3 (Willpower Legendary +8 - 6 SFP)
  • Reflected Force
  • Dance with Bullets
  • Disrupt Chi
  • Water Flow - Swap Willpower for Athleticis for Attacks by Fight while using chi (including any Attribute Bonus)
  • Strength of the Dragon
  • Speed of the Dragon - can Teleport automatically to any place she knows intimately or is in lineof sight by 1FP. Maximun range is Willpower Attribute Bonus in zones (minimun 1). Can be done before doing an action

Stress and Consequences

Stress Bar
Physical 3
Mental 5
Resources 2
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1   1  
Moderate (+4) 1     1
Severe (+6) 1      

Blue Fairy (‘Real’ Name: Shelly Boyar)

Blue Fairy is the third “active” copy of Shelly Boyar’s personality. As them, she’s somewhat sassy and childish, but she can be very responsible. As she was activated for Jiminy Cricket, she still needs to understand him better, but she works rightfully with him. Also, she can contact her “quantum twins” Shelly and Shell, so she can gather information via them and bypass some restrictions. This way she gave intel that was used in the operation to rescue Jiminy Cricket from Alsyf Alayat, the Sword Verses.

Aspects

Type Aspect
Power Aspect A-Class Asimov (TRON)
Hero Aspect An Augmented Reality Support for Jiminy Cricket
Trouble No Physical Existance
Background Your own personal Blue Fairy
Background I can contact my other ‘quantum twins’

Attributes

Attribute Level
Alertness Great (+4)
Athleticism  
Physique  
Discernment Superb (+5)
Willpower Great (+4)
Presence Fair (+2)

Skills

Skill Level
Academics Good (+3)
Aid Fair (+2)
Deceive  
Drive Average (+1)
Engineering Average (+1)
Fight  
Investigate Fair (+2)
Interface Good (+3)
Larceny  
Provoke Average (+1)
Rapport Fair (+2)
Shoot  
Stealth  
Survival Average (+1)

Resources

Attribute Level
Contacts Good (+3)
Reputation  
Wealth Average (+1)

Stunts [ SFP Remaining: 2 ]

  • Extra Cores x4 (Discernment Epic +9, Bonus +4)
  • Privilege Escalation
  • Wireless
  • Quantum Link (Permission: Aspect - 2 SFP): as she is linked to a 22nd Century computer, she can communicate with anyone linked with this system, either by Aspect or Stunt, without need to speak. Any language issues are ignored on this communication. She can also link this system to any equipment she is “download”, as per Wireless Stunt

Stress and Consequences

Stress Bar
Physical N/A
Mental 4
Resources 3
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1      
Moderate (+4) 1     1
Severe (+6) 1      
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