Taranis, the Centaur Runekeeper (they/them)

Aspects

Type Aspect
High Concept: A Centaur Runekeeper that is weaker than other Centaurs
Motivation: Gather to Knowledge to fulfill his destiny: topple the Masters
Background: Many know me, few are friends of mine
Relationship: Don’t mess up with my friends
Free: Doesn’t respect hierarchies

Approaches and Skills

Careful (A) Clever (B) Flashy (C) Forceful (F) Quick (D) Sneaky (E)
Good (+3) Fair (+2) Fair (+2) _Mediocre (+0) Average (+1) Average (+1)
Investigate Craft (Z) Rapport Fight Athletics Burglary (Z)
Will (S) Lore (S) Contacts (Z) Physique Notice Stealth
Empathy (E) Provoke Resources Drive Shoot (Z) Deceive

Stunts: [Refresh: 3]

  • Elemental Bending: As long there’s enough of the Elements they knows how to bend somewhere, they can use Will to bend those elements. They receive +2 when Create Advantages using the Elements. However, on a Failure, it becomes a Success with a Cost making the Element Run Rampant as a Barricade with level equal the Roll, Armor 2, Weapon 2, Stress 2. Each Element counts as 1 Stunt and they can bend Air, Light and Fire.

Talon, the Birdman Scout

Aspects

Type Aspect
High Concept: A Birdman Scout that lives for his own and his tribe’s honor
Motivation: I’ll see the Ancient Escarp free from Master’s stench
Background: A old-fashioned, and sometimes antiquated, scout and warrior
Relationship: I need to be the scout people needs me to be
Free: Run, fly, swim, fight, hike, fish, hunt and think

Approaches and Skills

Careful (B) Clever (A) Flashy (F) Forceful (E) Quick (C) Sneaky (D)
Fair (+2) Good (+3) Mediocre (+0) Average (+1) Fair (+2) Average (+1)
Investigate (S) Craft (Z) Rapport Fight Athletics Burglary
Will Lore (S) Contacts Physique Notice Stealth
Empathy (Z) Provoke Resources Drive (Z) Shoot (Z) Deceive (Z)

Stunts: [Refresh: 3]

  • Charge: if he have enought space to ready it, he can receive +2 when Attacking using Athletics falling from the sky against his targets. However, on a Failure, suffers an Attack with Stress equals the difference to be Successful.
  • Eagle Eyes: +2 when Overcoming Obstacles with Investigate when looking and finding things on distance
  • Grappling Hook: +2 on Attack with Shoot

Shukul, the Heir of the Crystalblade

Aspects

Type Aspect
High Concept: Human warrior, heir of the Crystalblade
Motivation: Gather power to rescue my tribe and protect the ones I love
Background: Destined to defeat the Masters
Relationship: Tu’an-Yao is wise, but too much naïve
Free: Sheila worries too much about me

Approaches and Skills

Careful (D) Clever (C) Flashy (E) Forceful (A) Quick (B) Sneaky (F)
Average (+1) Fair (+2) Average (+1) Good (+3) Fair (+2) Mediocre (+0)
Investigate Craft Rapport Fight (S) Athletics Burglary
Will (Z) Lore (Z) Contacts Physique Notice Stealth
Empathy Provoke Resources (Z) Drive (Z) Shoot (Z) Deceive

Stunts: [Refresh: 3]

  • The Crystalblade
    • Magic Weapon: Once per Scene, you may loudly call out the weapon’s name, granting you +2 to Fight on an Attack
    • Light blade: Once per Conflict, can choose and Attack every target on the same Zone: however, this is an Indiscriminated Attack, you can choose the target. Everyone in the Zone, Enemies or not, can be hit by this, and so Defends nornmally and individually
  • Battle Cry: +2 when Creating Advantages with Provoke to instill fear on targets
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